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Data-driven Narrative based Intelligent Games for Young Adults as Opportunities for Transitioning towards Sustainable Lifestyles

Data-driven Narrative based Intelligent Games for Young Adults as Opportunities for Transitioning towards Sustainable Lifestyles
数据驱动、基于叙事的智能游戏为年轻人提供了向可持续生活方式过渡的机会
批准号:
2668941
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2021
资助国家:
英国
项目状态:
未结题
起止时间:
2021 至 --

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中文摘要
翻译
我们知道,我们需要转向亲环境的行为,使世界可持续发展。然而,我们的日常行为和全球问题之间缺乏明显的联系,这被证明是实现这种转变的主要障碍。拟议中的博士研究项目希望通过智能游戏建立这种联系。这些基于叙事和行为改变研究的游戏将使用有关个人日常行为的数据来创造情境,在此情境中玩家可以探索不同的选择并体验其影响。这些游戏将与年轻的成年参与者共同设计,并将根据观察到的现实世界中的行为变化进行评估。一旦成功完成,该研究将确立游戏作为可持续生活方式转变的重要工具之一。
英文摘要
We know that we need to shift towards pro-environmental behaviour to make the world sustainable. However, the lack of visible connection between our everyday actions and global problems proves to be a major barrier in making such transition happen. The proposed PhD research project aspires to set up this connection using intelligent games. These games, built upon the foundations of narrative and behaviour change studies, will use data about individual's everyday actions to create contexts in which alternative choices can be explored and their impacts can be experienced. The games will be co-designed with young adult participants and will be evaluated against the real-world behaviour change observed among them. Upon successful completion, the research will establish games as one of the significant tools for sustainable lifestyles transitions.
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