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Coded Lands: The Anthropocentrism of Videogame Environments and their Functions

Coded Lands: The Anthropocentrism of Videogame Environments and their Functions
编码之地:电子游戏环境及其功能的人类中心主义
批准号:
2890549
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
该项目将探索电子游戏对自然的描绘,以及赋予自然环境的机械、叙事和美学功能的生态关键意义。建立电子游戏人类创造者的文本影响,以及玩家和角色身份的复杂融合,本项目将讨论、分析和调整生态批判理论,以考虑跨越类型和时间的电子游戏的不同样本。通过这种方式,我的研究将深入研究电子游戏中存在的以人类为中心的自然环境,这些环境是为玩家的互动而设计和定义的,揭示当前的设计惯例在多大程度上加强和奖励对自然的利用。
英文摘要
This project will explore videogames' portrayals of nature and the eco-critical significance of the mechanical, narrative, and aesthetic functions assigned to natural environments. Establishing the textual impact of videogames' human creators and the complex convergence of player and character identities, this project will discuss, analyse, and adapt eco-critical theory to consider a diverse sample of videogames that spans genres and time. Through this, my study will produce an in-depth investigation of the anthropocentric natural environments present in videogames, designed for, and defined by the player's interactions, revealing the extent to which current design conventions reinforce and reward exploitations of nature.
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