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Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes

Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes
制定触摸和光标驱动交互方案中视觉反馈的设计指南
批准号:
516250-2017
负责人:
MirzaBabaei, Pejman
金额:
$0.36万
依托单位国家:
加拿大
项目类别:
Engage Plus Grants Program
财政年份:
2017
资助国家:
加拿大
项目状态:
已结题
起止时间:
2017-01-01 至 2018-12-31

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中文摘要
翻译
鉴于加拿大视频游戏行业的增长(2016年,视频游戏为加拿大的GDP贡献了30亿美元,自2013年以来增长了30%),游戏工作室在当前游戏市场的成功取决于其吸引和留住重要用户社区的能力。为了获得更多的客户,一个关键的策略是跨平台可用性,即让一款游戏可以在许多不同的设备上访问,以吸引更广泛的观众。当为多个设备创建交互式内容时,例如跨平台视频游戏,必须特别注意保持用户交互的质量和功能。例如,在创建PC或控制台游戏的移动的版本时,可能会出现无数的设计挑战。这是Lightning Rod Games(LRG)目前面临的研究挑战,LRG是我们在此应用领域的行业合作伙伴。他们正在使他们的游戏(为PC或移动的平台开发,使用触摸或光标驱动的游戏机方案)可用于控制台平台(通常使用游戏控制器上的双模拟棒)。因此,对于开发人员来说,非常详细地了解他们的核心交互是至关重要的,从交互的物理执行和技术实现到执行游戏中动作的认知方面。然而,与此过程相关的挑战可能会带来巨大的研究,设计和开发成本。这对开发来说是一个相当大的障碍,特别是对于资源有限的独立工作室来说。与大型企业开发人员不同,这些公司通常缺乏专门的研究团队,从而加剧了跨平台开发所面临的挑战。因此,独立游戏开发者(如LRG)将极大地受益于一个研究框架,为这项工作提供指导方针。本研究计划旨在探讨使用触控与游标驱动控制器的跨平台互动游戏内回馈的设计与评估。
英文摘要
Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion toCanada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingenton its ability to attract and retain a significant user community. To acquire more customers, one key strategy iscross-platform availability, the notion of making a game accessible on many different devices to appeal to awider audience. When creating interactive content for multiple devices, such as cross-platform video games,specific care must be taken in preserving the quality and functionality of user interaction. A myriad of designchallenges may arise, for example, in creating a mobile version of a PC or console game. This is the currentresearch challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in theprocess of making their games (developed for PC or mobile platforms using touch- or cursor- driven controllerschemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it iscritical for the developer to understand their core interaction in great detail, from the physical execution andtechnical implementation of the interaction to the cognitive aspects of performing in-game actions. However,the challenges associated with this process can carry significant research, design, and development costs. Thispresents a considerable obstacle to development, particularly for independent studios with limited resources.Unlike large corporate developers, these companies often lack a dedicated research team, compounding thechallenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatlybenefit from a research framework providing guidelines for this undertaking. This research project aims toexplore the design and evaluation of in-game feedback for cross-platform interaction using touch- andcursor-driven controller schemes.
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