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Mixed Methods for Video Games User Research: Enhancing Qualitative Evaluations with Quantitative Data

Mixed Methods for Video Games User Research: Enhancing Qualitative Evaluations with Quantitative Data
视频游戏用户研究的混合方法:利用定量数据增强定性评估
批准号:
RGPIN-2014-05763
负责人:
MirzaBabaei, Pejman
金额:
$1.68万
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2014
资助国家:
加拿大
项目状态:
已结题
起止时间:
2014-01-01 至 2015-12-31

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中文摘要
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英文摘要
The goal of my research is to develop quick, cost-effective and easy-to-understand methods and frameworks for collecting, analysing and reporting findings from mixed gameplay datasets. The aim is to enhance evaluation of player experience to suit the game development cycle towards providing a formative feedback for game developers. The work proposed here is divided into two research elements: First, by exploring current approaches I plan to develop mixed methods that improve effectiveness and efficiency of qualitative and quantitative data collection and analysis. Second, I plan to advance frameworks for meaningful visualisation of player experience analysis, tying qualitative and quantitative data together. Hence the outcome of this research will include applicable tools and methods as well as best practices on optimisation of human-computer interaction (HCI) methods for the game industry. As a result of many changes in video games development (such as new business models, widening player demographics and new interaction modes) the demand for studies dealing with users and their interactions with video games has grown in the past few years. Games user research (GUR) is a relatively new field using evaluation methods from HCI and psychology aiming to improve game design by providing sufficient information about gameplay for designers to draw the best conclusion possible for optimising their designs. Although standard HCI evaluation methods have made progress in understanding the usability of productivity applications, the specific characteristics of video games (such as frustration being allowed as long as it is part of the game design) mean that many established methods of user research cannot be applied in the same way for GUR. Moreover, games user researchers are usually dealing with massive and complex datasets. Thus, one of the challenges is to improve the efficiency of data gathering approaches and in making the interpretation of these data meaningful in terms of better understanding of player experience and facilitating design decisions. My research focuses to answer these shortfalls by developing tools and frameworks for analysing player experience using systematic and scientific approaches. This proposal tackles an important problem in applied GUR setting, which is to improve qualitative evaluation of player experience by developing a quick, cost-effective and easy-to-understand methods that integrates quantitative and qualitative data. Major outcomes of this research will include novel approaches for player experience evaluation as well as best practices and game design guidelines generated based on results from practical case studies and scientific experiments of player experience. I use both qualitative and quantitative research approaches, but I have more interest toward qualitative research and practical case studies where I can get involved with the complexity and data richness of real world. This proposal can be seen as a continuation to my previous works on enhancing games user research methodologies in collaboration with game developers. I believe high involvement with professionals and focusing on real world cases brings strength to research questions and findings. If this proposal is successful I expect to train up to ten HQPs, including Ph.D. students, Master’s and Undergraduate research assistants through participation in my research program.
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Data-driven gameplay experience evaluation: Leveraging multimodal data in Games User Research
  • 批准号:
    RGPIN-2021-03500
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.55万
  • 财政年份:
    2022
  • 负责人:
    MirzaBabaei, Pejman
  • 依托单位:
Assessing the impact of interaction design on user experience in cross-platform VR games
Data-driven gameplay experience evaluation: Leveraging multimodal data in Games User Research
  • 批准号:
    RGPIN-2021-03500
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.55万
  • 财政年份:
    2021
  • 负责人:
    MirzaBabaei, Pejman
  • 依托单位:
Mixed Methods for Video Games User Research: Enhancing Qualitative Evaluations with Quantitative Data
  • 批准号:
    RGPIN-2014-05763
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.68万
  • 财政年份:
    2019
  • 负责人:
    MirzaBabaei, Pejman
  • 依托单位:
国内基金
海外基金
Computational Methods for Analyzing Toponome Data