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Activity and Accessibility in Digital Games

Activity and Accessibility in Digital Games
数字游戏中的活动和可访问性
批准号:
RGPIN-2017-06464
负责人:
Graham, TCNicholas
金额:
$2.48万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2022
资助国家:
加拿大
项目状态:
已结题
起止时间:
2022-01-01 至 2023-12-31

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中文摘要
翻译
主动游戏代表着数字娱乐的下一次革命。在主动游戏中,玩家通过身体活动控制游戏,而不是通过点击控制器上的按钮。精选商业游戏已经显示出了主动游戏的潜力,包括育碧的Just Dance等舞蹈游戏,任天堂的Wii Sports等体育游戏,以及Niantic的增强现实步行游戏Pokémon Go。主动游戏可以增加游戏的沉浸感,让玩家在虚拟世界中感受到更多的存在感,因为他们的身体动作直接影响游戏,而不是由游戏控制器介导。积极的游戏可以有助于反久坐行为,要求人们从事体育活动来玩-积极的游戏可以为运动残疾人提供体育活动的出路。动态游戏由新兴的运动和活动跟踪硬件支持,从基于智能手机的位置和心率传感器,到用于虚拟和增强现实的房间级运动跟踪器。现在是时候支持游戏中的体力活动了。然而,目前还缺乏如何最好地融合活动和数字游戏的基础知识。目前活跃的游戏很简单,缺乏有助于长期游戏的深度。尝试进行传统的游戏机制,以积极的游戏往往失败,因为他们可以很难使用的人谁是身体exercising.We建议研究设计技术和算法,和谐地融合身体活动与数字游戏。我们将研究如何动态调整传统的游戏机制,使它们能够在人们发挥作用时使用。我们将设计和评估新的游戏机制,这些机制既能发挥传统机制的作用,又能与锻炼很好地结合起来。我们将研究游戏平衡技术,让运动障碍者玩主动游戏,最终让残疾人与他们的典型发展的朋友一起玩。
英文摘要
Active games represent the next revolution in digital entertainment. In active games, players control gameplay using physical activity, rather than through clicking buttons on a controller. Select commercial games have shown the potential of active games, including dancing games such as Ubisoft's Just Dance, sports games such as Nintendo's Wii Sports, and Niantic's augmented reality walking game Pokémon Go. Active games can increase immersion in games, allowing the player to feel more present in the virtual world as their physical actions directly influence gameplay, rather than being mediated by a game controller. Active games can contribute to anti-sedentary behaviour, requiring people to engage in physical activity to play - and active games can provide an outlet for physical activity for persons with motor disabilities. Active games are supported by emerging hardware for motion and activity tracking, ranging from smartphone-based location and heart rate sensors, through room-scale motion trackers for virtual and augmented reality. The time is right to support physical activity in games.As yet, however, foundational knowledge is lacking on how to best merge activity and digital gameplay. Current active games are simple, lacking the depth that contributes to long-term play. Attempts to carry traditional game mechanics to active games often fail, as they can be hard to use by people who are physically exerting.We propose to research design techniques and algorithms for harmoniously merging physical activity with digital gameplay. We will examine how traditional game mechanics can be dynamically adjusted to allow them to be used when people are exerting. We will design and evaluate novel game mechanics which fulfil the role of traditional mechanics while integrating well with exercise. We will investigate game balancing techniques which allow persons with motor disabilities to play active games, ultimately allowing persons with disabilities to play with their typically-developing friends.
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Activity and Accessibility in Digital Games
  • 批准号:
    RGPIN-2017-06464
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.48万
  • 财政年份:
    2021
  • 负责人:
    Graham, TCNicholas
  • 依托单位:
Activity and Accessibility in Digital Games
  • 批准号:
    RGPIN-2017-06464
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.48万
  • 财政年份:
    2020
  • 负责人:
    Graham, TCNicholas
  • 依托单位:
Activity and Accessibility in Digital Games
  • 批准号:
    RGPIN-2017-06464
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.48万
  • 财政年份:
    2018
  • 负责人:
    Graham, TCNicholas
  • 依托单位:
Activity and Accessibility in Digital Games
  • 批准号:
    RGPIN-2017-06464
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.48万
  • 财政年份:
    2017
  • 负责人:
    Graham, TCNicholas
  • 依托单位:
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