The effects of pathological gaming on aggressive behavior.

The effects of pathological gaming on aggressive behavior.
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DOI:
10.1007/s10964-010-9558-x
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发表时间:
2011-01
影响因子:
4.9
通讯作者:
Peter, Jochen
Peter, Jochen
中科院分区:
心理学1区
文献类型:
--
作者:
Lemmens, Jeroen S.;Valkenburg, Patti M.;Peter, Jochen

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研究表明,对电脑或视频游戏的病态参与与过度的游戏狂欢和攻击行为有关。我们这项研究的目的是纵向检验病态游戏是否会导致越来越多的过度游戏习惯,以及病态游戏如何导致身体攻击的增加。为此,我们对851名荷兰青少年(49%为女性)进行了两波小组研究,其中540名青少年玩游戏(30%为女性)。我们的分析表明,较高的病态游戏水平预示着6个月后玩游戏的时间会增加。花时间玩暴力游戏,而不仅仅是游戏本身,会增加身体攻击。此外,无论暴力内容如何,高水平的病态游戏都预示着男孩身体攻击行为的增加。这种影响只适用于男孩,但这并不会降低它的重要性,因为青春期的男孩通常是暴力游戏的重度玩家,也最容易受到病态参与的影响。
Studies have shown that pathological involvement with computer or video games is related to excessive gaming binges and aggressive behavior. Our aims for this study were to longitudinally examine if pathological gaming leads to increasingly excessive gaming habits, and how pathological gaming may cause an increase in physical aggression. For this purpose, we conducted a two-wave panel study among 851 Dutch adolescents (49% female) of which 540 played games (30% female). Our analyses indicated that higher levels of pathological gaming predicted an increase in time spent playing games 6 months later. Time spent playing violent games specifically, and not just games per se, increased physical aggression. Furthermore, higher levels of pathological gaming, regardless of violent content, predicted an increase in physical aggression among boys. That this effect only applies to boys does not diminish its importance, because adolescent boys are generally the heaviest players of violent games and most susceptible to pathological involvement.
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