OneUp: Engaging Students in a Gamified Data Structures Course

OneUp: Engaging Students in a Gamified Data Structures Course
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OneUp:让学生参与游戏化数据结构课程

DOI:
10.1145/3287324.3287480
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发表时间:
2019
期刊:
Minnesota
影响因子:
--
通讯作者:
Dichev, Christo
Dichev, Christo
中科院分区:
--
文献类型:
--
作者:
Dicheva, Darina;Irwin, Keith;Dichev, Christo

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虽然许多CS课程需要大量的实践,大量的学生表现出低动机从事不分级,自我导向的学习活动。为了解决这个问题,我们开发了OneUp -一个高度可配置的课程游戏化平台,使教师能够根据自己的喜好定制游戏化功能。本文介绍了一个使用OneUp游戏化数据结构课程的案例研究。重点是鼓励学生自学和更好地参与课外在线实践。我们描述了所使用的游戏元素-徽章,排行榜,虚拟货币和学习仪表板,并提供了一个描述性的分析,他们的使用。我们的评估结果表明,这种游戏化干预受到了学生的好评,从而显着提高了学生的参与度和课外练习,并降低了失败率。
Although many CS courses require extensive practice, a large number of students show low motivation for engaging in non-graded, self-directed learning activities. To address this problem, we developed OneUp - a highly configurable course gamification platform that enables instructors to tailor the gamification features to fit their preferences. This paper presents a case study of using OneUp to gamify a Data Structures course. The focus is on encouraging students' self-study and better engagement with out-of-class online practicing. We describe the utilized game elements - badges, leaderboard, virtual currency, and learning dashboards, and provide a descriptive analysis of their use. The results of our evaluation show that this gamification intervention has been well received by the students, resulting in significantly increased student engagement and out-of-class practicing and in a reduced failing rate.
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