RoboMath: Designing a Learning Companion Robot to Support Children’s Numerical Skills

RoboMath: Designing a Learning Companion Robot to Support Children’s Numerical Skills
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RoboMath:设计学习伴侣机器人以支持儿童的数字技能

DOI:
10.1145/3459990.3460709
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发表时间:
2021
期刊:
IDC '21: Interaction Design and Children
影响因子:
--
通讯作者:
Mutlu, Bilge
Mutlu, Bilge
中科院分区:
--
文献类型:
--
作者:
Ho, Hui-Ru;Cagiltay, Bengisu;White, Nathan Thomas;Hubbard, Edward M.;Mutlu, Bilge

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儿童早期的数字知识为日后的数学成就发展奠定了基础,玩线性数字棋盘游戏对提高儿童的基本数字能力是有效的。除了传统数字棋盘游戏提供的视觉空间线索外,学习伴侣机器人还可以整合多感官信息,并提供可以支持儿童学习体验的社交线索。我们探讨了幼儿在玩线性数字棋盘游戏“RoboMath”时如何体验机器人的感官反馈(音频和视觉)和社会表达。我们提出了游戏的交互设计和我们的调查儿童(n = 19,4岁)和父母的经验在三种条件下:(1)视觉,(2)视听,(3)视听社会机器人互动。我们报告我们的定性分析,包括从采访中观察到的主题与家庭对游戏的看法和与机器人的互动,他们的孩子的经验,以及他们的设计建议。
Children’s early numerical knowledge establishes a foundation for later development of mathematics achievement and playing linear number board games is effective in improving basic numerical abilities. Besides the visuo-spatial cues provided by traditional number board games, learning companion robots can integrate multi-sensory information and offer social cues that can support children’s learning experiences. We explored how young children experience sensory feedback (audio and visual) and social expressions from a robot when playing a linear number board game, “RoboMath.” We present the interaction design of the game and our investigation of children’s (n = 19, aged 4) and parents’ experiences under three conditions: (1) visual-only, (2) audio-visual, and (3) audio-visual-social robot interaction. We report our qualitative analysis, including the themes observed from interviews with families on their perceptions of the game and the interaction with the robot, their child’s experiences, and their design recommendations.
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