Role-play facilitates children's mindreading of those with atypical color perception.

Role-play facilitates children's mindreading of those with atypical color perception.
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DOI:
10.3389/fpsyg.2014.00817
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发表时间:
2014
影响因子:
3.8
通讯作者:
Koyasu M
Koyasu M
中科院分区:
心理学3区
文献类型:
--
作者:
Furumi F;Koyasu M

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本研究旨在探讨角色扮演体验对儿童读心能力的影响。41名小学生(20名男孩,21名女孩,平均年龄:9.37岁,范围:8-11岁)被引入到一个通信任务,其中使用读心术是必不可少的。在每一次试验中,参与者都要在笔记本电脑上看到一个架子,里面有几个熟悉的物品,他们被指示按照站在架子对面的“经理”发出的命令触摸架子上的一个物品。有两个管理员:一个是猴子管理员,有正常的色觉,另一个是狗管理员,色觉受限。猴子经理可以看到所有物体的颜色与参与者相同,而狗经理看到一些物体的颜色不同。要求参加者根据经理的指示作出反应。在色觉受限的条件下,狗管理员看到的物体颜色不同;因此,参与者必须根据他的不同视角来判断他的意图。在正常的色觉条件下,所有物体的颜色都与猴子管理员看到的颜色相同。在测试阶段之前,角色扮演组的参与者被提供了一个角色扮演的经验,其中他们承担了狗管理员的角色,限制了色觉。使用2 × 2混合设计ANOVA(角色扮演条件×交流伙伴条件)分析实验数据,以检查错误率的差异。主效应及其交互作用均显著。根据事后分析,在没有角色扮演的条件下,参与者在限制色觉条件下比在正常色觉条件下犯了更多的错误,而在角色扮演条件下,参与者之间没有发现这种差异。这些结果表明,角色扮演的经验可以促进有限的色觉字符的读心术。
The present study examined the effects of role-play experience on children’s mindreading ability. Forty-one primary school children (20 boys, 21 girls, mean age: 9.37 years, range: 8–11 years) were introduced to a communication task in which the use of mindreading was essential. During each trial, participants viewed a shelf, presented on a laptop, which contained several familiar objects, and they were instructed to touch an object on the shelf following an order issued by a “manager” who stood at the opposite side of the shelf. There were two managers: one was a monkey manager with normal color vision, and the other was a dog manager with restricted color vision. The monkey manager could see all the objects in the same colors as the participants, whereas the dog manager saw some objects in different colors. Participants were required to respond according to the manager’s instruction. In the restricted color vision condition, the dog manager saw the colors of objects differently; thus, participants had to work out his intentions, according to his different perspective. In the normal color vision condition, all objects were in the same colors as those seen by the monkey manager. Before the test phase, participants in the role-play group were provided a role-play experience in which they assumed the role of the dog manager with restricted color vision. The experimental data were analyzed using a 2 × 2 mixed-design ANOVA (role-play condition × communication partner condition) to examine differences in the error rate. Both main effects and its interaction were significant. According to the post-hoc analyses, participants in the no-role-play condition made significantly more errors in the restricted color vision condition than in the normal color vision condition, whereas no such difference was found among participants in the role-play condition. These results suggest that role-play experience could facilitate mindreading of characters with restricted color vision.
DOI: 10.1016/j.cognition.2011.11.004
发表时间: 2012-02-01
期刊: COGNITION
影响因子: 3.4
作者:
Santiesteban, Idalmis;White, Sarah;Bird, Geoffrey
通讯作者: Bird, Geoffrey
DOI: 10.1371/journal.pone.0074899
发表时间: 2013
期刊: PloS one
影响因子: 3.7
作者:
Furumi F;Koyasu M
通讯作者: Koyasu M
DOI: 10.1111/1467-9280.00211
发表时间: 2000-01-01
影响因子: 8.2
作者:
Keysar, B;Barr, DJ;Brauner, JS
通讯作者: Brauner, JS
DOI: 10.1111/j.1467-8624.1989.tb02749.x
发表时间: 1989-06-01
期刊: CHILD DEVELOPMENT
影响因子: 4.6
作者:
PERNER, J;FRITH, U;LEEKAM, SR
通讯作者: LEEKAM, SR
DOI: 10.1016/s0732-118x(02)00005-3
发表时间: 2002-08-01
影响因子: 2.6
作者:
Astington, JW;Pelletier, J;Homer, B
通讯作者: Homer, B