Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games

Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
复制标题

确定将制作活动集成到现有数字游戏中的游戏机制

DOI:
10.1145/3491102.3517721
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发表时间:
2022
期刊:
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
DesPortes, Kayla
DesPortes, Kayla
中科院分区:
--
文献类型:
--
作者:
Turakhia, Dishita G;Mueller, Stefanie;DesPortes, Kayla

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将制造活动集成到现有的视频游戏中为玩家提供了从他们的游戏中构建对象并将数字内容带入物理世界的机会。在我们之前的工作中,我们概述了一个框架,并开发了一个工具包,用于在现有的数字游戏中集成制作活动。从我们以前的研究中的见解突出了挑战,调整制造机制与现有的游戏机制,以加强玩家aesthetics.In本文中,我们解决了这一挑战,并建立在我们以前的工作,通过添加制造组件的力学-动力学-美学(MDA)框架。我们使用这个f-MDA框架来分析先前研究中的47个制造事件。我们列出了新的玩家对象美学,从整合现有的游戏机制与制造机制。我们确定这些新兴的玩家对象美学和现有的游戏机制之间的联系。我们讨论了设计师如何使用这种映射来识别潜在的游戏机制与制造活动相结合。
Integrating fabrication activities into existing video games provides opportunities for players to construct objects from their gameplay and bring the digital content into the physical world. In our prior work, we outlined a framework and developed a toolkit for integrating fabrication activities within existing digital games. Insights from our prior study highlighted the challenge of aligning fabrication mechanics with the existing game mechanics in order to strengthen the player aesthetics.In this paper, we address this challenge and build on our prior work by adding fabrication components to the Mechanics-Dynamics-Aesthetics (MDA) framework. We use this f-MDA framework to analyze the 47 fabrication events from the prior study. We list the new player-object aesthetics that emerge from integrating the existing game mechanics with fabrication mechanics. We identify connections between these emergent player-object aesthetics and the existing game mechanics. We discuss how designers can use this mapping to identify potential game mechanics for integrating with fabrication activities.
FabO:将制造与现有数字游戏中玩家的游戏玩法相结合
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