A Survey of Needs and Features for Augmented Reality Collaborations in Collocated Spaces

A Survey of Needs and Features for Augmented Reality Collaborations in Collocated Spaces
复制标题

共置空间中增强现实协作的需求和功能调查

DOI:
10.1145/3449243
复制
发表时间:
2021
影响因子:
--
通讯作者:
Schneider, Bertrand
Schneider, Bertrand
中科院分区:
--
文献类型:
--
作者:
Radu, Iulian;Joy, Tugce;Bowman, Yiran;Bott, Ian;Schneider, Bertrand

文献摘要

参考文献

被引文献

相似文献

在本文中,我们提供了一个文献综述和组织框架,用于对协作需求和功能进行分类,这些需求和功能是在为并置环境设计基于耳机的增强现实(AR)体验时应该考虑的。近年来,通过允许手势交互的耳机的出现,增强现实技术已经经历了显着的增长,并且AR设计师对使用该技术来增强各种物理环境中的协作活动越来越感兴趣。然而,协作AR应用程序需要包含增强协作并满足组活动期间存在的需求的功能。当AR设计师不了解协作者在交互过程中需要什么,或者已经设计了什么功能来解决这些需求时,AR创建者将花费时间重新设计已经创建的功能,或者更糟的是,创建不包含必要功能的应用程序。虽然在设计虚拟现实(VR)协作环境方面已经做了很多工作,但AR环境是一个相对较新的设计空间,设计师缺乏一个全面的框架来描述协作活动期间出现的需求以及可以设计到AR应用程序中以满足这些需求的功能。在本文中,我们贡献了增强现实和虚拟现实领域的92篇论文的文献综述,我们提供了一个设计功能和需求的列表,这些功能和需求有助于在设计基于耳机的协作AR体验时考虑。
In this paper we contribute a literature review and organization framework for classifying the collaboration needs and features that should be considered when designing headset-based augmented reality (AR) experiences for collocated settings. In recent years augmented reality technology has been experiencing significant growth through the emergence of headsets that allow gestural interaction, and AR designers are increasingly interested in using this technology to enhance collaborative activities in a variety of physical environments. However, collaborative AR applications need to contain features that enhance collaboration and satisfy needs that are present during the group activities. When AR designers lack an understanding of what collaborators need during an interaction, or what features have already been designed to solve those needs, then AR creators will spend time redesigning features that have already been created, or worse, create applications that do not contain necessary features. While much work has been done on designing virtual reality (VR) collaborative environments, AR environments are a relatively newer design space, and designers are lacking a comprehensive framework for describing needs that arise during collaborative activities and the features that could be designed into AR applications to satisfy those needs. In this paper we contribute a literature review of 92 papers in the areas of augmented reality and virtual reality, and we contribute a list of design features and needs that are helpful to consider when designing for headset-based collaborative AR experiences.
DOI: 10.1007/bf01409796
发表时间: 1998-03
期刊: Virtual Reality
影响因子: 4.2
作者:
Zsolt Szalavári;D. Schmalstieg;A. Fuhrmann;M. Gervautz
通讯作者: Zsolt Szalavári;D. Schmalstieg;A. Fuhrmann;M. Gervautz
有形增强现实
DOI: 10.1145/1508044.1508051
发表时间: 2008
期刊: Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
影响因子: --
作者:
M. Billinghurst;H. Kato;I. Poupyrev
通讯作者: I. Poupyrev
DOI: 10.1007/978-3-030-31908-3_15
发表时间: 2019
期刊: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
影响因子: --
作者:
Kristoffer Waldow;Arnulph Fuhrmann;S. Grünvogel
通讯作者: S. Grünvogel
合作工作和生活认知:具体行动的分类
DOI: 10.1007/978-94-015-7372-6_14
发表时间: 1997
期刊: Proceedings of Mensch und Computer 2019
影响因子: --
作者:
Toni Robertson
通讯作者: Toni Robertson
群件:未来的方向和通配符
DOI: 10.1080/10919399109540160
发表时间: 1991
影响因子: 2.9
作者:
R. Johansen
通讯作者: R. Johansen