Esports Governance: An Analysis of Rule Enforcement in League of Legends
Esports Governance: An Analysis of Rule Enforcement in League of Legends
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电子竞技治理:英雄联盟规则执行分析
DOI:
10.1145/3555541
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发表时间:
2022
影响因子:
--
通讯作者:
Kou, Yubo
中科院分区:
文献类型:
--
作者:
Ma, Renkai;Gui, Xinning;Kou, Yubo
Esports, like traditional sports, face governance challenges such as foul play and match fixing. The esports industry has seen various attempts at governance structure but is yet to form a consensus. In this study, we explore esports governance in League of Legends (LoL), a major esports title. Through a two-stage, mixed-methods analysis of rule enforcement that Riot Games, LoL's developer and publisher, has performed against esports participants such as professional players and teams, we qualitatively describe rule breaking behaviors and penalties in LoL esports, and quantitatively measure how contextual factors such as time, perpetrator identity, and region might influence governance outcomes. These findings about rule enforcement allow us to characterize the esports governance of LoL as top-down and paternalistic, and to reflect upon professional players' work and professionalization in the esports context. We conclude by discussing translatable implications for esports governance practice and research.
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DOI:
--
发表时间:
2021
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
--
作者:
Gyeore Yun;Hyoseung Lee;Sangyoon Han;Seungmoon Choi
通讯作者:
Seungmoon Choi
DOI:
--
发表时间:
2019
期刊:
Hawaii International Conference on System Sciences
影响因子:
--
作者:
Nyle Kauweloa;J. Winter
通讯作者:
J. Winter
DOI:
--
发表时间:
2019
期刊:
影响因子:
--
作者:
John T. Holden;M. Edelman;T. Baker
通讯作者:
T. Baker
影响因子:
1.2
作者:
John T. Holden;T. Baker
通讯作者:
T. Baker
影响因子:
5
作者:
Samuel Poirier
通讯作者:
Samuel Poirier