Esports Governance: An Analysis of Rule Enforcement in League of Legends

Esports Governance: An Analysis of Rule Enforcement in League of Legends
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电子竞技治理:英雄联盟规则执行分析

DOI:
10.1145/3555541
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发表时间:
2022
影响因子:
--
通讯作者:
Kou, Yubo
Kou, Yubo
中科院分区:
--
文献类型:
--
作者:
Ma, Renkai;Gui, Xinning;Kou, Yubo

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与传统体育一样,电子竞技也面临着违规和操纵比赛等治理挑战。电子竞技产业在治理结构上有过各种尝试,但尚未形成共识。在本研究中,我们探讨了大型电子竞技游戏《英雄联盟》(LoL)中的电子竞技治理。通过对《英雄联盟》的开发商和发行商Riot Games针对职业选手和团队等电子竞技参与者所执行的规则执行情况的两阶段混合方法分析,我们定性地描述了《英雄联盟》电子竞技中的违规行为和处罚,并定量地衡量了时间、肇事者身份和地区等背景因素如何影响治理结果。这些关于规则执行的发现使我们能够将《英雄联盟》的电子竞技管理描述为自上而下和家长式的,并反思职业玩家在电子竞技环境中的工作和专业化。最后,我们讨论了电子竞技治理实践和研究的可翻译含义。
Esports, like traditional sports, face governance challenges such as foul play and match fixing. The esports industry has seen various attempts at governance structure but is yet to form a consensus. In this study, we explore esports governance in League of Legends (LoL), a major esports title. Through a two-stage, mixed-methods analysis of rule enforcement that Riot Games, LoL's developer and publisher, has performed against esports participants such as professional players and teams, we qualitatively describe rule breaking behaviors and penalties in LoL esports, and quantitatively measure how contextual factors such as time, perpetrator identity, and region might influence governance outcomes. These findings about rule enforcement allow us to characterize the esports governance of LoL as top-down and paternalistic, and to reflect upon professional players' work and professionalization in the esports context. We conclude by discussing translatable implications for esports governance practice and research.
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