Occasion-level investigation of playing drinking games: Associations with cognitions, situational factors, alcohol use, and negative consequences among adolescents and young adults.

Occasion-level investigation of playing drinking games: Associations with cognitions, situational factors, alcohol use, and negative consequences among adolescents and young adults.
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DOI:
10.1016/j.addbeh.2022.107497
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发表时间:
2023-02
影响因子:
4.4
通讯作者:
Lee, Christine M.
Lee, Christine M.
中科院分区:
医学2区
文献类型:
--
作者:
Lewis, Melissa A.;Zhou, Zhengyang;Fairlie, Anne M.;Litt, Dana M.;Kannard, Emma;Resendiz, Raul;Walker, Travis;Seamster, Morgan;Garcia, Tracey;Lee, Christine M.

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本研究探讨了青少年和年轻人玩饮酒游戏(DG)的认知(饮酒意愿、描述性规范和命令性规范)和情境因素(对人和地点的熟悉程度)之间的场合水平关联。此外,这项研究还测试了玩 DG、饮用的饮料数量以及在场合层面经历的负面后果之间的关联。参与者为 15-25 岁(N = 688;43% 男性,47% 白人,非西班牙裔,平均年龄 = 21.18),他们是认知和饮酒纵向生态瞬时评估 (EMA) 研究的一部分。研究设计包括为期 3 周的 EMA 突发设计(每周 8 次调查),在为期 12 个月的研究中每季度重复一次(最多 2 次/天)。多级模型表明,场合级风险(更高的意愿、更高的描述性规范以及与人的不太熟悉)与玩 DG 相关。在检查 DG 与饮酒数量之间的人际关联时,结果表明玩 DG 与饮用更多饮料有关。对于后果而言,DG 并不能唯一预测经历更多后果以及与醉酒司机乘坐的车辆。这项研究通过研究 DG 的认知和情境因素之间的关联以及 DG 在青少年和年轻人的不同样本中经历负面后果中所扮演的角色,为文献做出了贡献。
The present study examined occasion-level associations between cognitions (willingness to drink, descriptive norms, and injunctive norms) and situational factors (familiarity with people and locations) with playing drinking games (DGs) among adolescents and young adults. Further, this study tested the associations between playing DGs, the number of drinks consumed, and the negative consequences experienced at the occasion level. Participants were 15–25-year-olds (N = 688; 43% male, 47% White, Non-Hispanic, Mean age = 21.18) who were part of a longitudinal ecological momentary assessment (EMA) study on cognitions and alcohol use. The study design consisted of a 3-week EMA burst design (8 surveys per week) that was repeated quarterly over the 12-month study (up to 2x/day) per participant. Multilevel models showed that occasion-level risks (higher willingness, higher descriptive norms, and less familiarity with people) were associated with playing DGs. When examining the within-person associations between DGs and number of drinks, results showed that playing DGs was associated with consuming more drinks. For consequences, DGs were not uniquely predictive of experiencing more consequences and riding in a vehicle with a driver who had been drinking. This study contributes to the literature by examining associations between cognitions and situational factors with DGs and the role DGs play in experiencing negative consequences among a diverse sample of adolescents and young adults.
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