Larping (Live Action Role Playing) as an Embodied Design Research Method

Larping (Live Action Role Playing) as an Embodied Design Research Method
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Larping(真人角色扮演)作为一种体现设计研究方法

DOI:
10.1145/3301019.3320002
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发表时间:
2019
期刊:
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (DIS '19 Companion
影响因子:
--
通讯作者:
Isbister, Katherine
Isbister, Katherine
中科院分区:
--
文献类型:
--
作者:
Márquez Segura, Elena;Spiel, Katta;Johansson, Karin;Back, Jon;Toups Dugas, Phoebe O.;Hammer, Jessica;Waern, Annika;Tanenbaum, Theresa Jean;Isbister, Katherine

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并行设计方法在设计研究人员中越来越受欢迎。他们利用设计师的物理和情境经验来访问和更好地了解现在和未来的情况,人类和设计机会。在这里,我们提出了一个研讨会,学习,参与,并讨论larping(真人角色扮演)作为一种具体的设计研究方法,特别是:i)设计前的敏化活动; ii)一个测试台,以调查和进一步验证设计概念和原型。该研讨会是由设计研究专家在体现设计方法和larps,它是针对那些有兴趣在体现设计方法,有或没有经验的larps。从研讨会的见解将被捕获在一个联合文章扩展当前的体现设计方法。
Embodied design methods are gaining popularity among design researchers. They leverage the physical and situated experience of designers to access and better understand present and future situations, humans, and design opportunities. Here, we propose a workshop to learn about, engage with, and discuss larping (live action role playing) as an embodied design research method, in particular as: i) a sensitizing activity prior to design; and ii) a test-bed to investigate and further iterate design concepts and prototypes. The workshop is organized by design research experts in embodied design methods and larps, and it is aimed at those interested in embodied design methods, with or without experience with larps. Insights from the workshop will be captured in a joint article extending current embodied design methods.
设计“真实色彩”:一种存在漏洞的社交可穿戴设备
DOI: 10.1145/3290605.3300263
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期刊: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子: --
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