PATHWiSE: An Authoring Tool to Support Teachers to Create Robot-Supported Social Learning Experiences During Homework

PATHWiSE: An Authoring Tool to Support Teachers to Create Robot-Supported Social Learning Experiences During Homework
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PATHWiSE:一种创作工具,支持教师在家庭作业期间创建机器人支持的社交学习体验

DOI:
10.1145/3579620
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发表时间:
2023
影响因子:
--
通讯作者:
Michaelis, Joseph E.
Michaelis, Joseph E.
中科院分区:
--
文献类型:
--
作者:
Hatch, Paul;Rahman, Md Anisur;Michaelis, Joseph E.

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教育技术可以为学生提供自适应反馈和指导,但这些系统缺乏与学生自己的课堂和先前经历建立社会和文化联系的个人互动。社交机器人或伴侣机器人具有很高的这些类型的交互能力,但通常需要高级专业知识来编程。在这项研究中,我们研究了教师使用的创作工具,使他们能够利用他们的课堂专业知识来设计机器人辅助作业,并探讨如何看到机器人制定他们的设计影响他们的工作。我们发现,该工具使教师能够创造新的社会互动的家庭作业活动,类似于他们的课堂互动模式。这些互动设计随着时间的推移而演变,并受到教师对社交机器人的新兴心理模型的影响,他们对学生对这些互动的看法,以及向非正式课堂互动模式的转变,从而改变了他们对家庭作业的看法。我们讨论了这些研究结果如何展示活动的背景如何影响社会活动的初始心理模型,并提出了设计创作工具的实用指导,以最好地促进计算机或机器人支持的社会活动,如家庭作业的创建。
Educational technologies can provide students with adaptive feedback and guidance, but these systems lack personal interactions that make social and cultural connections to the student's own classroom and prior experiences. Social or companion robots have a high capacity for these types of interactions, but typically require advanced levels of expertise to program. In this study, we examined teachers use of an authoring tool to enable them to leverage their classroom-based expertise to design robot-assisted homework assignments, and explore how seeing a robot enact their designs influences their work. We found that the tool enabled the teachers to create novel social interactions for homework activities that were similar to their classroom interaction patterns. These interaction designs evolved over time and were shaped by the teacher's emerging mental model of the social robot, their concept of the students' perspective of these interactions, and a shift towards informal classroom-like interaction paradigms, thus transforming their view of what they can achieve with homework. We discuss how these findings demonstrate how the context of the activity can influence initial mental models of social activities and suggest practical guidance on designing authoring tools to best facilitate the creation of computer or robot supported social activities, such as homework.
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