Designing for Digital Playing Out
Designing for Digital Playing Out
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为数字播放而设计
DOI:
10.1145/3290605.3300909
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Wood G
中科院分区:
文献类型:
--
作者:
Wood G
We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) 'playing out' in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children's free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design prototyping and co-creative activities across four linked workshops, where we used BBC micro:bit devices to co-create new IoT designs with the participating children. Our collective account contributes new insights about the physical and interactive features of micro:bits that shaped play, gameplay, and social interaction in the workshops, illuminating an emerging design space for supporting 'digital playing out' that is grounded in empirical instances. We highlight opportunities for designing for digital playing out in ways that promote social negotiation, supports varying participation, allows for integrating cultural influences, and accounts for the weaving together of placemaking and play.
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DOI:
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发表时间:
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期刊:
Proceedings of the 2016 ACM Conference on Designing Interactive Systems
影响因子:
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发表时间:
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期刊:
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影响因子:
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作者:
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通讯作者:
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DOI:
10.1145/1358628.1358697
发表时间:
2008
期刊:
CHI '08 Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
作者:
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