The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.

The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.
复制标题

DOI:
10.3389/fpsyg.2018.02086
复制
发表时间:
2018
影响因子:
3.8
通讯作者:
Riva G
Riva G
中科院分区:
心理学3区
文献类型:
--
作者:
Cipresso P;Giglioli IAC;Raya MA;Riva G

文献摘要

参考文献

被引文献

相似文献

最近出现的低成本虚拟现实(VR)技术-如Oculus Rift,HTC Vive和索尼PlayStation VR -以及混合现实界面(MRITF)-如Hololens -正在吸引用户和研究人员的注意力,这可能是技术创新的下一个最大垫脚石。然而,VR技术的历史比它看起来要长:VR的概念在20世纪60年代形成,第一个商业VR工具在20世纪80年代后期出现。因此,在过去的20年里,数百名研究人员探索了这项技术的过程,效果和应用,产生了数千篇科学论文。这一重大研究工作的成果是什么?本文试图通过探索,利用先进的科学计量技术,在该领域的现有研究语料库提供一个答案。我们收集了Web of Science Core Collection科学数据库中所有关于VR的现有文章,结果数据集包含21,667条VR记录和9,944条增强现实(AR)记录。书目记录包含各种字段,如作者、标题、摘要、国家和所有参考文献(引文分析所需)。文献的网络和聚类分析显示了一个复合的全景,其特点是随着时间的推移而变化和演变。事实上,直到5年前,VR的主要出版媒体都涉及会议记录和期刊,最近期刊构成了主要的传播媒介。同样,如果最初计算机科学是领先的研究领域,那么现在临床领域已经增加,参与VR研究的国家数量也在增加。目前的工作讨论的演变和变化随着时间的推移,使用VR的主要应用领域的重点是未来预期的VR的能力,增加和挑战。我们的结论是,考虑到VR/AR/MRITF将能够在科学领域以及人类交流和互动中做出的颠覆性贡献,正如随着移动的手机的出现,通过增加科学应用的使用和开发(例如,在临床领域)和通过改变人与人之间的社会交流和互动。
The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC Vive and the Sony PlayStation VR – and Mixed Reality Interfaces (MRITF) – like the Hololens – is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this reason, during the last 20 years, 100s of researchers explored the processes, effects, and applications of this technology producing 1000s of scientific papers. What is the outcome of this significant research work? This paper wants to provide an answer to this question by exploring, using advanced scientometric techniques, the existing research corpus in the field. We collected all the existent articles about VR in the Web of Science Core Collection scientific database, and the resultant dataset contained 21,667 records for VR and 9,944 for augmented reality (AR). The bibliographic record contained various fields, such as author, title, abstract, country, and all the references (needed for the citation analysis). The network and cluster analysis of the literature showed a composite panorama characterized by changes and evolutions over the time. Indeed, whether until 5 years ago, the main publication media on VR concerned both conference proceeding and journals, more recently journals constitute the main medium of communication. Similarly, if at first computer science was the leading research field, nowadays clinical areas have increased, as well as the number of countries involved in VR research. The present work discusses the evolution and changes over the time of the use of VR in the main areas of application with an emphasis on the future expected VR’s capacities, increases and challenges. We conclude considering the disruptive contribution that VR/AR/MRITF will be able to get in scientific fields, as well in human communication and interaction, as already happened with the advent of mobile phones by increasing the use and the development of scientific applications (e.g., in clinical areas) and by modifying the social communication and interaction among people.
DOI: 10.1089/10949310050078760
发表时间: 2000-06-01
期刊: CYBERPSYCHOLOGY & BEHAVIOR
影响因子: --
作者:
Baños, RM;Botella, C;Alcañiz, M
通讯作者: Alcañiz, M
DOI: 10.3389/fnhum.2014.00112
发表时间: 2014
影响因子: 2.9
作者:
Baus O;Bouchard S
通讯作者: Bouchard S
DOI: 10.1162/pres.15.4.359
发表时间: 2006-08-01
影响因子: 1.1
作者:
Bailenson, Jeremy N.;Yee, Nick;Schroeder, Ralph
通讯作者: Schroeder, Ralph
DOI: 10.1016/j.jrp.2008.12.040
发表时间: 2009-04-01
影响因子: 3.3
作者:
Andersen, Susan M.;Thorpe, Jennifer S.
通讯作者: Thorpe, Jennifer S.
DOI: 10.1038/s41598-017-02274-2
发表时间: 2017-05-23
期刊: SCIENTIFIC REPORTS
影响因子: 4.6
作者:
Azevedo, Ruben T.;Bennett, Nell;Tsakiris, Manos
通讯作者: Tsakiris, Manos