Using An Interactive Theater Intervention To Promote Gender Inclusion in Computer Science

Using An Interactive Theater Intervention To Promote Gender Inclusion in Computer Science
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使用互动剧场干预促进计算机科学中的性别包容

DOI:
10.1145/3502718.3524803
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发表时间:
2022
期刊:
ACM
影响因子:
--
通讯作者:
Paguyo, Christina H.
Paguyo, Christina H.
中科院分区:
--
文献类型:
--
作者:
Leutenegger, Scott T.;GauthierDickey, Chris;Brown Adelman, Rebecca;Norman, Trenton;Atadero, Rebecca;Rambo-Hernandez, Karen;Paguyo, Christina H.

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在计算机科学课程中增加性别包容性是解决我们学科中系统性偏见的重要一步。我们提出的结果,使用交互式戏剧场景作为干预,以帮助学生从事批判性思维的性别偏见问题。该方案是由一个专业的戏剧团体谁提出了一个场景显示性别偏见的第一次迭代运行,然后与学生讨论的情况下,和一个额外的迭代允许学生作为主角参与改变结果。使用场景后的调查,结果表明,使用交互式戏剧干预是成功的,与大多数学生相信的情况下,帮助他们认识到,他们需要意识到并解决偏见问题,在计算机科学。
Increasing gender inclusion in computer science programs is an important step in addressing the systemic biases in our discipline. We present the results of using Interactive Theatre Scenarios as an intervention to help students engage in critical thinking about gender bias issues. The scenarios are run by a professional theater group who presents a scenario displaying gender bias on a first iteration, then discusses the scenario with students, and an additional iterations allows students to participate as protagonists to alter the outcome. Using surveys after the scenarios, the results suggest the use of interactive theater intervention to be successful, with most of the students believing the scenarios helped them be cognizant that they need to be aware of and address bias issues in computer science.
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