Designing Future Disaster Response Team Wearables from a Grounding in Practice

Designing Future Disaster Response Team Wearables from a Grounding in Practice
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从实践出发设计未来灾难响应团队可穿戴设备

DOI:
10.1145/3183654.3183662
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发表时间:
2018
期刊:
and Society
影响因子:
--
通讯作者:
Toups, Zachary O.
Toups, Zachary O.
中科院分区:
--
文献类型:
--
作者:
Alharthi, Sultan A.;Sharma, Hitesh Nidhi;Sunka, Sachin;Dolgov, Igor;Toups, Zachary O.

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可穿戴计算机将影响灾难响应,因此需要确定支持态势感知、决策支持和通信的最佳接口。我们提出了一个灾难响应可穿戴设计的混合现实真人角色扮演设计比赛,冰屋挑战。这项挑战是一项独立的活动,作者是竞争对手,提供了一个模拟策略类游戏环境,团队在其中竞争测试可穿戴设计。在这款游戏中,玩家在一个模拟的灾难空间中移动,需要团队协调和体力消耗来减轻虚拟危险并稳定虚拟受害者。我们的设计是基于灾害响应和团队协调实践。我们提出了我们的设计过程,开发可穿戴计算机接口,集成生理和虚拟环境传感器数据,并通过头戴式显示器显示可操作的信息。我们反思了我们从现场比赛中观察到的情况,讨论了未来灾难响应可穿戴设备的挑战、机遇和设计意义,以支持协作。
Wearable computers are poised to impact disaster response, so there is a need to determine the best interfaces to support situation awareness, decision support, and communication. We present a disaster response wearable design created for a mixed reality live-action role playing design competition, the Icehouse Challenge. The challenge, an independent event in which the authors were competitors, offers a simulation game environment in which teams compete to test wearable designs. In this game, players move through a simulated disaster space that requires team coordination and physical exertion to mitigate virtual hazards and stabilize virtual victims. Our design was grounded in disaster response and team coordination practice. We present our design process to develop wearable computer interfaces that integrate physiological and virtual environmental sensor data and display actionable information through a head-mounted display. We reflect on our observations from the live game, discuss challenges, opportunities, and design implications for future disaster response wearables to support collaboration.
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