Possible Interpretations for Game Refinement Measure
Possible Interpretations for Game Refinement Measure
复制标题
游戏细化措施的可能解释
DOI:
10.1007/978-3-319-66715-7_35
复制
发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Iida Hiroyuki
中科院分区:
文献类型:
--
作者:
Xiong Shuo;Zuo Long;Iida Hiroyuki
This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports. It presents a brief sketch of game refinement theory with a focus on its early works with boardgames, expansion into continuous movement games such as sports, and a bridge between sports and boardgames. It then highlights the bridging idea while considering possible interpretations for game refinement measure, and the meaning of game refinement measure is discussed with a focus on the skill and chance aspects in game playing. It enables to have a new perspective of game refinement theory. Moreover, an example of interpretation for game refinement measure from boardgames and continuous movement games such as MOBA game is shown. The interpretation is well fitting to our intuition as game players and spectators.
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DOI:
--
发表时间:
2015
期刊:
--
影响因子:
--
作者:
N. Nossal
通讯作者:
N. Nossal
影响因子:
5.6
作者:
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通讯作者:
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DOI:
10.1007/978-981-10-3023-9_11
发表时间:
2016
期刊:
Advances in Computer Science and Ubiquitous Computing, Lecture Notes in Electrical Engineering
影响因子:
--
作者:
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Chetprayoon Panumate and Hiroyuki Iida
DOI:
--
发表时间:
2004
期刊:
Proceedings of The 3^<rd> International Conference on Entertainment Computing, LNCS, Springer 3166
影响因子:
--
作者:
Y.Kajihara;H.Iida
通讯作者:
H.Iida
DOI:
10.1007/978-3-319-46100-7_28
发表时间:
2016
期刊:
Entertainment Computing - ICEC 2016, Lecture Notes in Computer Science
影响因子:
--
作者:
Shuo Xiong;Parth Pankaj Tiwary and Hiroyuki Iida
通讯作者:
Parth Pankaj Tiwary and Hiroyuki Iida