Possible Interpretations for Game Refinement Measure

Possible Interpretations for Game Refinement Measure
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游戏细化措施的可能解释

DOI:
10.1007/978-3-319-66715-7_35
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发表时间:
2017
期刊:
Entertainment Computing - ICEC 2017. Lecture Notes in Computer Science
影响因子:
--
通讯作者:
Iida Hiroyuki
Iida Hiroyuki
中科院分区:
--
文献类型:
--
作者:
Xiong Shuo;Zuo Long;Iida Hiroyuki

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本文探讨了游戏优化度量的可能解释,该度量已成功用于量化各种类型游戏(如桌面游戏和体育游戏)的游戏复杂性。本文简要介绍了游戏优化理论,重点关注其早期在桌面游戏中的工作,扩展到连续运动游戏(如运动),以及运动和桌面游戏之间的桥梁。然后,在考虑游戏优化措施的可能解释时,强调了桥接理念,并重点讨论了游戏优化措施的意义,侧重于游戏中的技能和机会方面。它使博弈精细化理论有了一个新的视角。此外,本文还展示了桌面游戏和连续移动游戏(如MOBA游戏)中游戏优化措施的解释示例。这种解释非常符合我们作为游戏玩家和观众的直觉。
This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports. It presents a brief sketch of game refinement theory with a focus on its early works with boardgames, expansion into continuous movement games such as sports, and a bridge between sports and boardgames. It then highlights the bridging idea while considering possible interpretations for game refinement measure, and the meaning of game refinement measure is discussed with a focus on the skill and chance aspects in game playing. It enables to have a new perspective of game refinement theory. Moreover, an example of interpretation for game refinement measure from boardgames and continuous movement games such as MOBA game is shown. The interpretation is well fitting to our intuition as game players and spectators.
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