Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls

Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
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Anywear Academy:基于 Larp 的训练营,旨在激发中学生的计算兴趣

DOI:
10.1145/3532106.3533532
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发表时间:
2022
期刊:
DIS '22: Designing Interactive Systems Conference
影响因子:
--
通讯作者:
Isbister, Katherine
Isbister, Katherine
中科院分区:
--
文献类型:
--
作者:
Fey, James;Dagan, Ella;Márquez Segura, Elena;Isbister, Katherine

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本文介绍了一个基于Larp(真人角色扮演)的夏令营的设计和运营案例,在这个夏令营中,中学年龄的女孩创造了社交可穿戴设备,以培养计算和设计技能、兴趣和自我效能感。我们的设计借鉴了先前的证据,即edularps可以解决STEM中代表性不足群体的身份差距。使用电子纺织品创建社交可穿戴设备的重点是建立在现有的larp实践之上,这些实践使用服装作为建立身份的方法,并提供一个平台,露营者可以使用它来增强他们的戏剧性景观。我们的研究结果将对那些通过Arduino和其他小型设备编程进行非正式计算学习的人,以及那些对larp和技术设计实践的交叉感兴趣的人,以及edu-larp感兴趣。
This paper presents a case study of designing and running a Larp (live action role play)-based summer camp in which middle school-age girls create social wearables, toward building computational and design skills, interest, and self-efficacy. Our design draws upon prior evidence that edu-larps can address the identity gap for underrepresented groups in STEM. The focus on creation of social wearables built using E-textiles builds on existing larp practices that use costuming as a method for establishing identity as well as for providing a platform campers can use to enhance their dramatic spectacles. Our findings will be of interest to those working in the areas of informal learning of computation through Arduino and another small device programming, as well as those interested in the intersection of larp and technology design practices, and edu-larp.
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