A virtual reality platform for the measurement of drinking topography.

A virtual reality platform for the measurement of drinking topography.
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DOI:
10.1016/j.drugalcdep.2021.109246
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发表时间:
2022-02-01
影响因子:
4.2
通讯作者:
Boissoneault, Jeff
Boissoneault, Jeff
中科院分区:
医学2区
文献类型:
--
作者:
Schneider, Victor J., II;Bush, Nicholas;Vitus, Darya;Carpenter, Ryan W.;Robinson, Michael;Boissoneault, Jeff

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在饮酒回合中对酒精消耗的评估,被称为饮酒地形图,可能有助于提高对酒精消耗的生物心理社会机制的理解。然而,过去的研究一直受到限制的努力密集型,耗时,并在收集,组织和标准化饮酒地形数据的过程中容易出错。最近的技术允许集成数据收集和更大的环境控制,如虚拟现实(VR),可以解决这些问题。在这个试点项目中,我们评估了参与者在VR饮酒环境中的酒精消费地形图,其中包含一个可编程的虚拟联盟(即,在两次测试中,在一个实验中,实验者喝得很快(30-60秒的啜饮间隔)。在另一种情况下,同盟者慢慢地喝(60-120秒的啜饮间隔)。参与者的手和饮料在VR中呈现。在啜饮之间,饮料被放在一个支持蓝牙的秤上,允许实时更新饮料重量。在每次测试访视后评估参与者的体验。多层次模型被用来描述联盟条件对SIP间隔和SIP量的影响。描述性分析用于参与者的经验数据。结果显示,地形测量(r= 0.50至r= 0.84)的访问之间的相关性显着,中度到强,并表明参与者发现的经验是舒适和可接受的。多水平模型表明,当同盟者快速饮酒时,参与者有更大的啜饮量和更低的啜饮间隔。未来的研究应该利用这项技术的巨大转化价值,以提高对个体饮酒相关风险的理解,并开发新的干预措施来减少危险饮酒。
The assessment of alcohol consumption during a drinking bout, known as drinking topography, may help improve understanding of biopsychosocial mechanisms underlying alcohol consumption. However, past studies have been limited by effort-intensive, time-consuming, and error-prone processes involved in collecting, organizing, and standardizing drinking topography data. Recent technologies allowing integrated data collection and greater environmental control, such as virtual reality (VR), could resolve these problems. In this pilot project, we assessed alcohol consumption topography of participants in a VR drinking environment with a programmable virtual confederate (i.e., bar goer) during two testing sessions. In one, the confederate drank quickly (30-60 second sip interval). In the other, the confederate drank slowly (60-120 second sip interval). Participants’ hands and beverage were represented in VR. Between sips, beverages were placed on a Bluetooth-enabled scale, allowing real-time updates of drink weight. Participant experience was assessed after each testing visit. Multilevel modeling was used to characterize the effect of confederation condition on sip interval and sip volume. Descriptive analyses were used for participant experience data. Results showed significant, moderate-to-strong between-visit correlations for topographic measures (r=.50 to r=.84) and indicate participants found the experience to be comfortable and acceptable. Multilevel models indicated participants had greater sip volumes and lower sip intervals when the confederate drank quickly. Future studies should take advantage of the considerable translational value of this technology to improve understanding of risk associated with individual drinking bouts and develop novel interventions for reducing hazardous drinking.
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期刊: JMIR serious games
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