Eye-Based Point Rendering for Dynamic Multiview Effects
Eye-Based Point Rendering for Dynamic Multiview Effects
复制标题
用于动态多视图效果的基于眼睛的点渲染
DOI:
10.1145/3585513
复制
发表时间:
2023
影响因子:
1.3
通讯作者:
Watson, Benjamin
中科院分区:
文献类型:
--
作者:
Gavane, Ajinkya;Watson, Benjamin
Eye-based point rendering (EPR) can make multiview effects much more practical by adding eye (camera) buffer resolution efficiencies to improved view-independent rendering (iVIR). We demonstrate this very successfully by applying EPR to dynamic cube-mapped reflections, sometimes achieving nearly 7× speedups over iVIR and traditional multiview rendering (MVR), with nearly equivalent quality. Our application to omnidirectional soft shadows is less successful, demonstrating that EPR is most effective with larger shader loads and tight eye buffer to off-screen (render target) buffer mappings. This is due to EPR's eye buffer resolution constraints limiting points and shading calculations to the sampling rate of the eye's viewport. In a 2.48 million triangle scene with 50 reflective objects (using 300 off-screen views), EPR renders environment maps with a 49.40ms average frame time on an NVIDIA 1080 Ti GPU. In doing so, EPR generates up to 5x fewer points than iVIR, and regularly performs 50× fewer shading calculations than MVR.
登录
查看更多内容
DOI:
--
发表时间:
2013
期刊:
影响因子:
--
作者:
Christopher A. Burns;W. Hunt
通讯作者:
W. Hunt
DOI:
10.1145/800249.807419
发表时间:
1979-08
期刊:
Proceedings of the 6th annual conference on Computer graphics and interactive techniques
影响因子:
--
作者:
Turner Whitted
通讯作者:
Turner Whitted
DOI:
--
发表时间:
2011
期刊:
影响因子:
--
作者:
E. Eisemann;Michael Schwarz;Ulf Assarsson;M. Wimmer
通讯作者:
M. Wimmer
DOI:
10.2312/pgv.20201071
发表时间:
2020
期刊:
2021 11th International Conference on Advanced Computer Information Technologies (ACIT)
影响因子:
--
作者:
Johannes Unterguggenberger;B. Kerbl;Markus Steinberger;D. Schmalstieg;Michael Wimmer
通讯作者:
Michael Wimmer
DOI:
--
发表时间:
2017
期刊:
Eurographics
影响因子:
--
作者:
Adam Marrs;B. Watson;C. Healey
通讯作者:
C. Healey