Problematising Transparency Through LARP And Deliberation

Problematising Transparency Through LARP And Deliberation
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通过 LARP 和审议解决透明度问题

DOI:
10.1145/3461778.3462120
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发表时间:
2021
期刊:
--
影响因子:
--
通讯作者:
Pothong K
Pothong K
中科院分区:
--
文献类型:
--
作者:
Pothong K

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信息技术越来越多地被设计为增加信息透明度,作为增加信任的一种方式。然而,很难理解和预测信息可见性的社会影响,人们对透明度与隐私的竞争期望,以及支持技术的作用。我们设计了真人角色扮演(LARP),作为人们在与食品,时尚和金融相关的日常交易的社会背景下探索透明度的潜力和后果的一种手段。通过审议过程,我们使参与者能够批判性地评估他们共同创建的LARP体验,并阐明他们对设计考虑因素的透明度期望。我们报告了他们对信息技术在提供透明度方面的期望和感知限制的见解,包括实现技术的全部潜力所需的社会措施,以及透明度,同时最大限度地减少意外后果。
Information technology is increasingly designed to increase information transparency as a way to increase trust. However, it can be hard to comprehend and anticipate the social implications of information visibility, people’s competing expectations of transparency versus privacy, and the role of enabling technologies. We devised Live Action Role Play (LARP) as a means for people to explore the potential and consequences of transparency, within a social context of daily transactions related to food, fashion, and finance. Through the process of deliberation, we enabled participants to critically assess their co-created LARP experience and articulate their transparency expectations for design considerations. We report on insights into their expectations and perceived limitations of information technology in delivering transparency, including social measures required to realise the full potential of technology, as well as transparency, while minimising unintended consequences.
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