Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell

Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell
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编码高度:虚拟楼梯间中成人和青少年的自我中心空间记忆

DOI:
10.1145/3385955.3407938
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发表时间:
2020
期刊:
USA
影响因子:
--
通讯作者:
Bodenheimer, Bobby
Bodenheimer, Bobby
中科院分区:
--
文献类型:
--
作者:
Narasimham, Gayathri;Adams, Haley;Rieser, John;Bodenheimer, Bobby

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现在,所有年龄段的人都可以使用虚拟现实设备。为了更好地了解认知发展如何影响人们在虚拟现实中的空间记忆,我们评估了成年人(20-29岁)和青少年(14-17岁)如何在高度编码的沉浸式虚拟环境(IVE)中表示他们对物体的空间记忆。尽管虚拟现实是研究自我中心空间记忆的有利渠道,但之前的研究主要关注放置在相似高度的物体。在楼梯间的环境中,参与者学习了九个目标物体的位置。在一种情况下,所有物体都被放置在眼睛高度附近。在另一种情况下,它们被放置在不同的高度。我们的研究结果表明,参与者的错误和宽容是相似的,在这两种环境中,并在不同年龄组。我们的研究结果对伊韦斯的发展以及沉浸式技术向更多样化,更年轻的受众的扩展具有影响。
Commodity-level virtual reality equipment is now available to all ages. To better understand how cognitive development affects people’s spatial memory in virtual reality, we assess how adults (20-29 years old) and teenagers (14-17 years old) represent their spatial memory of objects in an immersive virtual environment (IVE) where height is encoded. Despite virtual reality being a favorable conduit for the study of egocentric spatial memory, prior studies have predominately looked at objects placed at similar heights. Within a stairwell environment, participants learned the positions of nine target objects. In one condition, all objects were placed near eye height. In another, they were placed at varying heights. Our results indicate that participants’ errors and latencies were similar in both environments, and across age groups. Our results have implications for the development of IVEs and the expansion of immersive technology to a more diverse, younger audience.
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