Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education

Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education
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在岩土工程教育中实施和评估基于游戏的模块

DOI:
10.1061/9780784482810.070
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发表时间:
2020
期刊:
Proceedings of GeoCongress 2020
影响因子:
--
通讯作者:
De, Anirban
De, Anirban
中科院分区:
--
文献类型:
--
作者:
Bennett, Victoria G.;Harteveld, Casper;Abdoun, Tarek;Shamy, Usama El;McMartin, Flora;Tiwari, Binod;De, Anirban

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GeoExplorer项目是一项持续的努力,旨在解决与岩土工程教育领域的实地测试和实践经验有关的教育差距。开发了一个基于计算机游戏的模块,以补充传统的讲座技巧,并利用当今学生熟悉的技术。到目前为止,美国四所不同的高等教育机构共为480名学生实施了三个不同版本的GeoExplorer模块。最后一个模块包括使用传统方法教授静力触探(CPT)程序和分析的讲座,以及演示照片和视频,以及虚拟实习体验,其中虚拟现场测试环境的背景通过与虚拟公司的模拟实习提供。在实现之间,教师反馈和学生调查被用来对模块和不同的现有课程进行重新设计,以实现我们对混合现实游戏的愿景,将现有课程活动与虚拟活动相结合。在本文中,我们描述了我们的初步印象,这些实施的结果,并反映在不同的校园学生的学习收益的差异。由此产生的见解揭示了在岩土工程教育中基于游戏的学习的限制,困难和机会,特别是因为它涉及到建立一个模块,同样有效地促进学生在各种不同的教室学习。
The GeoExplorer project is an ongoing effort aimed at addressing educational gaps related to field testing and practical experience in geotechnical engineering education. A computer game-based module was developed to supplement traditional lecture techniques and take advantage of technology familiar to today’s students. To date, three different versions of the GeoExplorer module have been implemented at four different higher education institutions in the United States to 480 students in total. The final module consisted of a lecture to teach cone penetration testing (CPT) procedures and analysis using traditional methods and demonstration photos and videos as well as a virtual internship experience where context of the virtual field testing environment is provided through a mock internship with a fictitious company. In between implementations, instructor feedback and student surveys were used to iterate over the module and different existing curriculum to work towards our vision of a mixed reality game, one that blends existing curriculum activities with virtual ones. In this paper, we describe our initial impressions of the results of these implementations and reflect on differences in student learning gains on different campuses. The resulting insights shed light on the constraints, difficulties, and opportunities for game-based learning in geotechnical engineering education, particularly as it relates to building a module that is equally effective in fostering student learning in a variety of different classrooms.
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