Materialising contexts: virtual soundscapes for real-world exploration.

Materialising contexts: virtual soundscapes for real-world exploration.
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DOI:
10.1007/s00779-020-01405-3
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发表时间:
2021
影响因子:
--
通讯作者:
Hazzard A
Hazzard A
中科院分区:
计算机科学3区
文献类型:
--
作者:
Cliffe L;Mansell J;Greenhalgh C;Hazzard A

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本文介绍了一项研究的结果的基础上,一组参与者的互动与实验的声音装置在国家科学和媒体博物馆在布拉德福德,英国。该装置使用音频增强现实将虚拟声源连接到博物馆收藏的老式无线电接收器上,以期了解这项技术在促进博物馆和画廊内探索和参与方面的潜力。我们采用了基于实践的设计民族志,包括我们的参与者的互动与空间化的互动音频的专题分析,并提出了一个确定的序列interactionphase。我们讨论了音频增强人工制品如何能够沟通和吸引游客超越其传统的视线范围,以及如何吸引游客进一步参与,超越他们原来遇到的领域。最后,我们提供的证据如何语境化和具体的互动,沿着与真实的音频再现,唤起个人记忆与我们的博物馆文物,以及如何这可以促进在收购的陈述性知识的兴趣。此外,通过采用一个功能和理论的光环为基础的模型,我们提出的方法,这可以实现,而且,总体而言,我们展示了一个物质对象的潜在作用,作为一个接口,让用户参与,并contextualising,非物质的数字音频档案内容。
This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum’s collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design ethnography, including a thematic analysis of our participants’ interactions with spatialised interactive audio, and present an identified sequence of interactional phases. We discuss how audio augmented artefacts can communicate and engage visitors beyond their traditional confines of line-of-sight, and how visitors can be drawn to engage further, beyond the realm of their original encounter. Finally, we provide evidence of how contextualised and embodied interactions, along with authentic audio reproduction, evoked personal memories associated with our museum artefact, and how this can promote interest in the acquisition of declarative knowledge. Additionally, through the adoption of a functional and theoretical aura-based model, we present ways in which this could be achieved, and, overall, we demonstrate a material object’s potential role as an interface for engaging users with, and contextualising, immaterial digital audio archival content.
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