"It Started as a Joke": On the Design of Idle Games

"It Started as a Joke": On the Design of Idle Games
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《它开始是个玩笑》:闲置游戏的设计

DOI:
10.1145/3311350.3347180
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发表时间:
2019
期刊:
CHI PLAY '19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
Tanenbaum, Theresa Jean
Tanenbaum, Theresa Jean
中科院分区:
--
文献类型:
--
作者:
Spiel, Katta;Alharthi, Sultan A.;Cen, Andrew Jian-lan;Hammer, Jessica;Nacke, Lennart E.;Toups Dugas, Phoebe O.;Tanenbaum, Theresa Jean

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对于空闲游戏,主动退出游戏包括游戏玩法的重要部分,因为玩家等待游戏状态随时间改变。这种互动模式是技术在我们生活中角色变化的典范。然而,闲置游戏的设计元素还不太清楚,特别是从开发人员的角度来看。我们采访了六个不同的流行闲置游戏的六个设计师,并询问他们的个人方法。通过主题分析,我们完善和扩大现有的定义闲置游戏作为一种类型,阐明了道德负责的做法,照顾他们的设计,并确定游戏和过程之间的共同核心特征。然后,我们生成关于闲置游戏设计的中级知识。我们的工作有助于设计师对闲置游戏及其设计的观点,以不断增长的文学体裁。
With idle games, active withdrawal from the game comprises an essential part of gameplay as players wait for the game state to change over time. This mode of interaction is paradigmatic for the change of roles technologies have in our lives. However, the design elements of idle games are less well understood, particularly from the perspectives of developers. We interviewed six designers of six different popular idle games and inquired into their individual approaches. Via thematic analysis, we refine and expand on existing definitions of idle games as a genre, shed light on ethically charged practices of care in their design, and identify shared core characteristics between the games and processes. We then generate intermediate-level knowledge on the design of idle games. Our work contributes designers' perspectives on idle games and their design to a growing body of literature on the genre.
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