Learning Search Control Strategy

学习搜索控制策略

基本信息

  • 批准号:
    9001936
  • 负责人:
  • 金额:
    $ 13.14万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    1990
  • 资助国家:
    美国
  • 起止时间:
    1990-09-01 至 1993-08-31
  • 项目状态:
    已结题

项目摘要

The best current programs for two-person perfect information games play only a single game; they search exhaustively and they do not learn. The goals of this project are to demonstrate further the viability of a weak theory as a search paradigm and to facilitate the construction of computers that learn entire categories of tasks, rather than requiring individualized instruction. This research develops a program, HOYLE, that can play any such game correctly and, with experience, can learn to play it extremely well. Instead of extensive search, HOYLE learns a search control strategy for each new game under the guidance of its weak domain theory: a combination of procedural knowledge about game playing, declarative knowledge about specific games, a language and framework for strategic elements, and a set of narrow but expert perspectives called Advisors. As it plays a new game, HOYLE selectively constructs, organizes, and reformulates a knowledge base for each game from its playing experience. Under a novel architecture that employs a variety of control strategies for move selection, HOYLE combines that knowledge base with its Advisors to produce a coherentr, incisive, steadily improving strategy for the game. A prototype of this multifaceted learning has proved itself remarkably effective in a varied but limited domain. HOYLE addresses, both in its design and in its implementation, important questions in theory formation, collaboratin of experts, conflict resolution, experimental design, and operationalization.
目前最好的双人完全信息博弈程序只玩一个游戏;他们穷追不舍,却不学习。该项目的目标是进一步证明弱理论作为搜索范式的可行性,并促进构建能够学习整个任务类别的计算机,而不是需要个性化指导。这项研究开发了一个程序HOYLE,它可以正确地玩任何这样的游戏,并且通过经验,可以学会玩得非常好。HOYLE并没有进行广泛的搜索,而是在弱域理论的指导下为每款新游戏学习搜索控制策略:关于游戏玩法的程序知识、关于特定游戏的陈述性知识、关于战略元素的语言和框架,以及一组被称为顾问的狭窄但专业的观点的组合。当它玩一个新游戏时,HOYLE会根据自己的游戏经验,选择性地构建、组织和重新制定每个游戏的知识库。HOYLE采用了一种新颖的架构,采用多种控制策略进行移动选择,将这些知识库与它的顾问相结合,为游戏创造出连贯、深刻、稳步改进的策略。这种多面学习的原型已被证明在一个不同但有限的领域非常有效。HOYLE在其设计和实施中都涉及理论形成、专家合作、冲突解决、实验设计和操作方面的重要问题。

项目成果

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Susan Epstein其他文献

Susan Epstein的其他文献

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{{ truncateString('Susan Epstein', 18)}}的其他基金

EAGER: Cluster Detection in Graphs for Noisy, Incomplete Biological Data
EAGER:图表中噪声、不完整生物数据的聚类检测
  • 批准号:
    1242451
  • 财政年份:
    2012
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
RI: Small: Collaborative Research: Learning to perform consistently in human/multi-robot teams
RI:小型:协作研究:学习在人类/多机器人团队中表现一致
  • 批准号:
    1117000
  • 财政年份:
    2011
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
REU Supplement to Incremental Wizard Ablation: A Novel WOz Paradigm for Learning, Testing and Evaluating Human-Machine Dialogue using Parameterized Corpora
REU 对增量向导消融的补充:使用参数化语料库学习、测试和评估人机对话的新型 WOz 范式
  • 批准号:
    0849666
  • 财政年份:
    2009
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
Integrating Problem-driven and Class-based Learning for Constraint Satisfaction
整合问题驱动和基于课堂的学习以实现约束满足
  • 批准号:
    0811437
  • 财政年份:
    2008
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Continuing Grant
Active Structures Support Problem-driven Learning for Constraint Satisfaction
主动结构支持问题驱动学习以实现约束满足
  • 批准号:
    0739122
  • 财政年份:
    2007
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
Incremental Wizard Ablation: A Novel WOz Paradigm for Learning, Testing and Evaluating Human-Machine Dialogue using Parameterized Corpora
增量向导消融:使用参数化语料库学习、测试和评估人机对话的新型 WOz 范式
  • 批准号:
    0744904
  • 财政年份:
    2007
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
Integrating Planning and Search Methods to Solve Constraint Problems
集成规划和搜索方法来解决约束问题
  • 批准号:
    0328743
  • 财政年份:
    2003
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Standard Grant
The Integration of Visual Perceptual Reasoning with a Multi-Agent, Decision-Making Expert
视觉感知推理与多智能体决策专家的集成
  • 批准号:
    9423085
  • 财政年份:
    1995
  • 资助金额:
    $ 13.14万
  • 项目类别:
    Continuing Grant

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