Learning Search Control Strategy
学习搜索控制策略
基本信息
- 批准号:9001936
- 负责人:
- 金额:$ 13.14万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:1990
- 资助国家:美国
- 起止时间:1990-09-01 至 1993-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The best current programs for two-person perfect information games play only a single game; they search exhaustively and they do not learn. The goals of this project are to demonstrate further the viability of a weak theory as a search paradigm and to facilitate the construction of computers that learn entire categories of tasks, rather than requiring individualized instruction. This research develops a program, HOYLE, that can play any such game correctly and, with experience, can learn to play it extremely well. Instead of extensive search, HOYLE learns a search control strategy for each new game under the guidance of its weak domain theory: a combination of procedural knowledge about game playing, declarative knowledge about specific games, a language and framework for strategic elements, and a set of narrow but expert perspectives called Advisors. As it plays a new game, HOYLE selectively constructs, organizes, and reformulates a knowledge base for each game from its playing experience. Under a novel architecture that employs a variety of control strategies for move selection, HOYLE combines that knowledge base with its Advisors to produce a coherentr, incisive, steadily improving strategy for the game. A prototype of this multifaceted learning has proved itself remarkably effective in a varied but limited domain. HOYLE addresses, both in its design and in its implementation, important questions in theory formation, collaboratin of experts, conflict resolution, experimental design, and operationalization.
目前最好的双人完全信息博弈程序只玩一个游戏;他们穷追不舍,却不学习。该项目的目标是进一步证明弱理论作为搜索范式的可行性,并促进构建能够学习整个任务类别的计算机,而不是需要个性化指导。这项研究开发了一个程序HOYLE,它可以正确地玩任何这样的游戏,并且通过经验,可以学会玩得非常好。HOYLE并没有进行广泛的搜索,而是在弱域理论的指导下为每款新游戏学习搜索控制策略:关于游戏玩法的程序知识、关于特定游戏的陈述性知识、关于战略元素的语言和框架,以及一组被称为顾问的狭窄但专业的观点的组合。当它玩一个新游戏时,HOYLE会根据自己的游戏经验,选择性地构建、组织和重新制定每个游戏的知识库。HOYLE采用了一种新颖的架构,采用多种控制策略进行移动选择,将这些知识库与它的顾问相结合,为游戏创造出连贯、深刻、稳步改进的策略。这种多面学习的原型已被证明在一个不同但有限的领域非常有效。HOYLE在其设计和实施中都涉及理论形成、专家合作、冲突解决、实验设计和操作方面的重要问题。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Susan Epstein其他文献
Susan Epstein的其他文献
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{{ truncateString('Susan Epstein', 18)}}的其他基金
EAGER: Cluster Detection in Graphs for Noisy, Incomplete Biological Data
EAGER:图表中噪声、不完整生物数据的聚类检测
- 批准号:
1242451 - 财政年份:2012
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
RI: Small: Collaborative Research: Learning to perform consistently in human/multi-robot teams
RI:小型:协作研究:学习在人类/多机器人团队中表现一致
- 批准号:
1117000 - 财政年份:2011
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
REU Supplement to Incremental Wizard Ablation: A Novel WOz Paradigm for Learning, Testing and Evaluating Human-Machine Dialogue using Parameterized Corpora
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- 批准号:
0849666 - 财政年份:2009
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
Integrating Problem-driven and Class-based Learning for Constraint Satisfaction
整合问题驱动和基于课堂的学习以实现约束满足
- 批准号:
0811437 - 财政年份:2008
- 资助金额:
$ 13.14万 - 项目类别:
Continuing Grant
Active Structures Support Problem-driven Learning for Constraint Satisfaction
主动结构支持问题驱动学习以实现约束满足
- 批准号:
0739122 - 财政年份:2007
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
Incremental Wizard Ablation: A Novel WOz Paradigm for Learning, Testing and Evaluating Human-Machine Dialogue using Parameterized Corpora
增量向导消融:使用参数化语料库学习、测试和评估人机对话的新型 WOz 范式
- 批准号:
0744904 - 财政年份:2007
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
Integrating Planning and Search Methods to Solve Constraint Problems
集成规划和搜索方法来解决约束问题
- 批准号:
0328743 - 财政年份:2003
- 资助金额:
$ 13.14万 - 项目类别:
Standard Grant
The Integration of Visual Perceptual Reasoning with a Multi-Agent, Decision-Making Expert
视觉感知推理与多智能体决策专家的集成
- 批准号:
9423085 - 财政年份:1995
- 资助金额:
$ 13.14万 - 项目类别:
Continuing Grant
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