Curricular Modules: 3D and Immersive Visualization Tools forLearning
课程模块:3D 和沉浸式可视化学习工具
基本信息
- 批准号:9851136
- 负责人:
- 金额:$ 4.61万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:1998
- 资助国家:美国
- 起止时间:1998-08-01 至 2000-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Many scientific principles are dynamic in nature but are commonly presented through static two-dimensional media such as textbooks and blackboards, leaving the students to make the connection between the two. In several science courses we are experimenting with the use of 3D animations to increase the students' understanding of these concepts. Early indications are that the students using these techniques have developed a much greater understanding of the concepts. With funds from this grant, we will expand the number of courses that use this approach and develop this method further by using immersion and virtual reality. We will accomplish this by bringing together students and faculty from different disciplines to the Center for Arts and Technology at Connecticut College to research, design, and implement new learning modules. These modules will present scientific concepts in a 3D, immersive environment for use in the classroom. Specific subjects for which we will develop modules include human physiology, graph theory, introductory physics, organic chemistry and biochemistry, cell biology, and math and science education in elementary schools. Created by cross-disciplinary student and faculty teams, these modules will be developed with sophisticated graphics and clear information design in an innovative visual context. Each module will be presented in three forms: immersion in a virtual reality environment, a CD-ROM for a UNIX workstation, and a 3D Web version. We will test the pedagogical effectiveness of these modules in the classes for which they have been developed, and then disseminate them to the wider educational community.
许多科学原理本质上是动态的,但通常通过静态的二维媒体(如教科书和黑板)呈现,让学生在两者之间建立联系。在一些科学课程中,我们正在尝试使用3D动画来增加学生对这些概念的理解。早期迹象表明,使用这些技术的学生已经对概念有了更深入的理解。有了这笔资金,我们将扩大使用这种方法的课程数量,并通过使用沉浸和虚拟现实进一步开发这种方法。我们将通过将来自不同学科的学生和教师聚集到康涅狄格学院艺术与技术中心来研究、设计和实施新的学习模块来实现这一目标。这些模块将在3D沉浸式环境中呈现科学概念,供课堂使用。我们将开发模块的具体科目包括人体生理学,图论,入门物理学,有机化学和生物化学,细胞生物学以及小学的数学和科学教育。 由跨学科的学生和教师团队创建,这些模块将在创新的视觉环境中开发复杂的图形和清晰的信息设计。每个模块将以三种形式呈现:沉浸在虚拟现实环境中,UNIX工作站的CD-ROM和3D Web版本。我们将在为之开发的班级中测试这些模块的教学效果,然后将其传播到更广泛的教育界。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Bridget Baird其他文献
Bridget Baird的其他文献
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{{ truncateString('Bridget Baird', 18)}}的其他基金
Real-Time Tracking of Simultaneous Musical Inputs Using a Multiprocessor
使用多处理器实时跟踪同时音乐输入
- 批准号:
9010793 - 财政年份:1990
- 资助金额:
$ 4.61万 - 项目类别:
Standard Grant
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