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A simulation-driven approach to user interface specification based on a muliscale visual workspace for supporting collabrative creativity

A simulation-driven approach to user interface specification based on a muliscale visual workspace for supporting collabrative creativity
基于多尺度视觉工作空间的模拟驱动的用户界面规范方法,用于支持协作创造力
批准号:
134144091
负责人:
Professor Dr. Harald Reiterer
金额:
$0.0万
依托单位国家:
德国
项目类别:
Research Grants
财政年份:
2009
资助国家:
德国
项目状态:
已结题
起止时间:
2008-12-31 至 2013-12-31

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中文摘要
翻译
用户界面(UI)是企业软件开发成功的关键因素。由于对企业设计和用户体验的要求不断提高,工业实践寻求增加人机交互(HCI)方法和技术的应用。此外,从以对象为中心的用户界面向以体验为中心的用户界面的转变以及范式的革命要求更多地关注设计中的创新。然而,当前的用户界面规范实践缺乏在跨学科团队中充分集成人机界面方法和设计技术。由于人机交互与软件工程(SE)在工业实践中的紧密耦合,形式化的方法被很好地建立起来。虽然这些仍然是人机界面研究中的关键兴趣,但它们不能很好地适应“以体验为中心”的用户界面的需求。由于创新的用户界面设计本质上是一个跨学科的过程,它因特定于学科的符号和语言而缺乏共识而受到损害。根据我们观察工业实践的发现,我们发现参与者之间的沟通存在关键差距,这是基于设计思维和工程哲学的根本差异。缺乏对以非正式表达和开放式流程为特征的探索性用户界面设计方法的支持,阻碍了非技术利益相关者参与设计过程。在初步研究中,我们能够为跨学科的用户界面规范建立一种敏捷的方法,作为正式方法的替代。它将交互式用户界面规范技术与空间工作区相结合,在非正式和正式的用户界面规范任务中积极支持跨学科参与者。基于我们的实证研究结果,我们建议进一步研究交互系统的探索性模拟和显性创造力支持以及跨学科协作的方法相结合的方法。我们相信,在跨学科环境中模拟用户界面概念的可视多尺度工作空间有助于在用户界面设计实践中进行更多创新。通过设计中的通用语言和协作需求建模的可访问媒介,结合创新的可视化概念,我们将缩小学科之间的差距,并将搭建工作过渡的桥梁,使UI规范的整个过程更加流畅和有形。为了实现我们的研究目标,我们将在模拟、创造力支持、跨学科协作和信息可视化领域研究理论方法和技术,以开发包含详细原则的解决方案。最终,我们将根据讲座项目中的案例研究并与我们的行业合作伙伴一起评估我们的措施。
英文摘要
User Interfaces (UIs) are a success-critical factor in corporate software development. Due to rising demands on corporate design and user experience, industrial practice seeks to increase the application of Human-Computer Interaction (HCI) methods and techniques. Additionally, a shift from objectcentered to experience-centered UIs and a revolution in paradigms require increased focus on innovation in design. However, current UI specification practice lacks adequate integration of HCI methods and design techniques within interdisciplinary teams. Due to the tight coupling of HCI with Software Engineering (SE) in industrial practice, formal approaches are well established. While these are still of crucial interest in HCI research, they do not scale well to the demands on “experiencecentered” UIs. As innovative UI design is an inherently interdisciplinary process it is harmed by a lack of common understanding due to discipline-specific notations and languages. Based on our findings from observing industrial practice, we discovered a critical gap in communication between actors, which is based on fundamental differences in design thinking and engineering philosophies. A lack of support for explorative UI design approaches that are characterized by informal expressions and openended processes prevent non-technical stakeholders from participating in the design process. Within preliminary research, we were able to establish an agile method for interdisciplinary UI specification as an alternative to formal approaches. It combines interactive UI specification techniques with a spatial workspace that actively supports interdisciplinary actors within informal to formal UI specification tasks. Based on our findings from empirical studies we propose further research towards a combination of methods for explorative simulation of interactive systems and explicit creativity support as well as assistance for interdisciplinary collaboration. We are confident that a visual multiscale workspace for the simulation of UI concepts in interdisciplinary settings contributes to more innovation in UI design practice. With a common language in design and an accessible medium for collaborative requirements modeling combined with innovative visualization concepts, we will narrow the gaps between disciplines and will bridge work transitions to make the overall process of UI specification more fluid and tangible. In order to pursue our research goals, we will investigate theoretical methods and techniques within the domains of simulation, creativity support, interdisciplinary collaboration and information visualization to develop solutions that incorporate elaborated principles. Eventually, we will evaluate our measures based on case studies within lecture projects and in cooperation with our industrial partners.
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