CAREER: Visualization Processes in Learning Physics
职业:学习物理的可视化过程
基本信息
- 批准号:0237629
- 负责人:
- 金额:$ 39.99万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2003
- 资助国家:美国
- 起止时间:2003-06-01 至 2007-10-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The project revolves around the idea that learning physics is the most effective in an interactive learning environment involving two related components that are usually kept separate: a real-world experiment and a computer-based visualization. In this project, we will create a learning environment that combines microcomputer-based laboratories (MBLs) with immersive virtual-reality technology. While MBLs will provide students with the possibility of real-world experimenting and data collection, supported by real-time graphing tools, virtual reality technology will be used to support the visualization of both visible and invisible physical processes and abstract concepts (e.g., vectors of forces, field lines or energy levels) underlying the same experiment students observe in MBLs. The research objective of the current project is to investigate how different aspects of computer-based visualization, supported by immersive virtual reality and MBLs, affect and interact with student-generated visual/spatial representations and students' qualitative understanding of abstract physics phenomena.In terms of broader impacts, the project will bring new insights as to how to use visualization to facilitate student' conceptual understanding. In addition, the project will give a theoretical basis for design and evaluation of educational materials involving different visual/spatial representations. Tools and materials we develop in the project will make it easier for faculty around the country to develop students' visualization skills and qualitative reasoning in introductory physics classes.The educational objective of the proposal is to develop educational software and curriculum materials in the area of introductory mechanics with a focus on visualization processes, which allow students to participate actively in their own learning and to construct scientific models.
该项目围绕着这样一个想法,即在交互式学习环境中学习物理是最有效的,该环境涉及两个通常保持独立的相关组件:真实世界的实验和基于计算机的可视化。在这个项目中,我们将创建一个学习环境,结合基于微机的实验室(MBL)与沉浸式虚拟现实技术。虽然MBL将为学生提供真实世界的实验和数据收集的可能性,由实时图形工具支持,但虚拟现实技术将用于支持可见和不可见的物理过程和抽象概念的可视化(例如,力的矢量、场线或能级),这些都是学生在MBL中观察到的相同实验的基础。本项目的研究目的是探讨在沉浸式虚拟现实和多媒体学习的支持下,计算机可视化的不同方面如何影响学生生成的视觉/空间表征和学生对抽象物理现象的定性理解。就更广泛的影响而言,该项目将为如何使用可视化促进学生的概念理解带来新的见解。此外,该项目将为涉及不同视觉/空间表现的教育材料的设计和评估提供理论基础。我们在该项目中开发的工具和材料将使全国各地的教师更容易在入门物理课程中培养学生的可视化技能和定性推理。该提案的教育目标是在入门力学领域开发教育软件和课程材料,重点是可视化过程,让学生积极参与自己的学习,构建科学模型。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Alan Gilchrist其他文献
Why companies fail to respond to climate change: Collective <em>in</em>action as an outcome of barriers to interaction
- DOI:
10.1016/j.indmarman.2016.05.018 - 发表时间:
2016-10-01 - 期刊:
- 影响因子:
- 作者:
Tobias Finke;Alan Gilchrist;Stefanos Mouzas - 通讯作者:
Stefanos Mouzas
Alan Gilchrist的其他文献
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{{ truncateString('Alan Gilchrist', 18)}}的其他基金
Lightness Constancy Through a Veiling Luminance
通过遮盖亮度保持亮度恒定
- 批准号:
1027093 - 财政年份:2010
- 资助金额:
$ 39.99万 - 项目类别:
Standard Grant
Human Perception of Depth and Surface Lightness
人类对深度和表面亮度的感知
- 批准号:
0643827 - 财政年份:2007
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
Lightness computation in simple and complex images
简单和复杂图像中的亮度计算
- 批准号:
0236701 - 财政年份:2003
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
Problems for a Theory of Lightness Anchoring
亮度锚定理论的问题
- 批准号:
9906747 - 财政年份:1999
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
An Anchoring-based Theory of Lightness Perception
基于锚定的亮度感知理论
- 批准号:
9514679 - 财政年份:1996
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
The Anchoring Problem in Surface Lightness Perception
表面亮度感知中的锚定问题
- 批准号:
9222104 - 财政年份:1993
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
Problems for a Ratio Model of Lightness Perception
亮度感知比率模型的问题
- 批准号:
8909182 - 财政年份:1989
- 资助金额:
$ 39.99万 - 项目类别:
Continuing Grant
Discrimination of Reflectance and Illumination Edges
反射率和照明边缘的辨别
- 批准号:
7702655 - 财政年份:1977
- 资助金额:
$ 39.99万 - 项目类别:
Standard Grant
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