CAREER: Implementing and Assessing Human Animation in Pedagogical Agents
CAREER: Implementing and Assessing Human Animation in Pedagogical Agents
批准号:
0237621
负责人:
Robert Bodenheimer
金额:
$0.0万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-02-15 至 2009-05-31
中文摘要
该项目的总体目标是(1)通过将人物动画的新方法融入其中,创造更有效的教学代理,以及(2)严格评估这些代理在K-12教室中的表现。 研究分为两个部分。第一个组成部分将开发和集成一个系统,用于风格可变的低级别运动规范,全身和面部,到高层次的认知组件的教学代理。 将作为研究基础设施的特定教学代理被称为“可教代理”。研究的第二部分将在每个阶段的开发过程中将该系统部署在K-12教室中,并进行受控的多方法研究,以评估动画代理对学习相关结果的影响。拟议工作的意义在于它有可能改善儿童教育,特别是在科学领域。 此外,在K-12教育领域,关于动画教学代理价值的对照研究很少。这些研究应该进一步科学地理解引人注目的动画的组成部分,并导致更广泛地理解图形和动画在学习系统中的适当作用。正在为网络共同开发计算机科学和教育的跨学科课程,并将与教育领域的教师共同授课。最后,通过将教育作为图形和动画的重要应用,该计划将扩大计算机科学对传统上代表性不足的人的吸引力。
英文摘要
The overall objectives of this project are to (1) create more effective pedagogical agents by incorporating novel methods of figure animation into them, and (2) rigorously assess the performance of these agents in K-12 classrooms. The research is divided into two components. The first component will develop and integrate a system for stylistically variable low-level motion specification, both full-bodied and facial, into the high-level cognitive components of a pedagogical agent. The particular pedagogical agent that will serve as the research infrastructure is called a ``teachable agent.'' The second component of the research will deploy the system in K-12 classrooms as each stage is developed, and conduct controlled multi-method studies to assess the influence of the animated agent on learning-related outcomes. The significance of the proposed work is its potential to improve the education of children, particularly in the domain of science. Additionally, controlled studies on the value of animated pedagogical agents in the area of K-12 education are rare. These studies should further the scientific understanding of the componentsof compelling animation, and result in a broader understanding of the proper role of graphics and animation in learning systems. An interdisciplinary course in computer science and education is being co-developed for the web and will be co-taught with faculty from the field of education. Finally, by introducing education as an important application of graphics and animation, the plan is to broaden the appeal of computer science to those who are traditionally under-represented.
期刊论文(0)
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会议论文
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