Virtual Construction Simulator: Improving Design and Construction Engineering Education with Virtual Reality
虚拟施工模拟器:利用虚拟现实改进设计和施工工程教育
基本信息
- 批准号:0343861
- 负责人:
- 金额:$ 30万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2003
- 资助国家:美国
- 起止时间:2003-12-01 至 2007-11-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project will foster student's ability to visualize the built environment is a critical skill required in design and construction engineering education. Students in Civil and Architectural Engineering programs typically learn to analyze project designs and plan their construction by reviewing 2D CAD drawings and developing Critical Path Method (CPM) schedules. With recent advancements in computer display technology, it is now possible to place our students within a large-scale, immersive projection display that allows them to experience and experiment with a 3D, full-scale virtual prototype of a construction project. This advanced visual communication can significantly improve the ability of students to comprehend, learn, and gain experience with reviewing designs for constructability and planning the construction of complex building and infrastructure projects. The immersive models will also help students improve their visualization skills so that they will be more prepared to interpret and visualize 2D drawings in 3D.The goal of this proposed project is to improve engineering education in building and infrastructure design and construction through the use of interactive construction project learning modules in an immersive virtual reality environment. The project team will develop a Virtual Construction Simulator (VCS) that will allow students to immerse themselves into a 3D construction project, perform a detailed analysis of the design, and develop a plan for constructing the project. The construction plan will include construction methods selection, activity sequencing, activity duration definition, temporary facility locations, and project schedule calculation. After the students complete their design analysis and construction planning exercise, they will be able to review the results and present them to their peers and instructors. The use of the VCS will make an immediate impact on the quality of engineering education at Penn State in Architectural Engineering and Civil Engineering. The broad impacts of this project will be fourfold. First, it will enrich the education of engineers who design and construct infrastructure and building projects. This will improve the efficiency, safety and security of future building projects nationwide. Second, it will demonstrate the VCS and case study projects in a low cost VR display. These tools will be made available to other universities so that more students and faculty can use the learning modules developed in this proposed project and share new case studies developed from the project templates. Third, this project will add to the research on the pedagogical value of using active learning exercises in an immersed VR environment through a detailed assessment of the impact of selected case study projects on our learning objectives. Finally, the improved visualization capability development and engaging learning environment should improve the attraction and retention of top caliber students to engineering disciplines. This project will provide a model for future VR engineering education applications by clearly showing the educational value and preferred methods for applying these advanced visualization tools.
该项目将培养学生的能力,可视化的建成环境是一个关键的技能,在设计和建筑工程教育。土木和建筑工程专业的学生通常学习分析项目设计,并通过审查2D CAD图纸和制定关键路径法(CPM)时间表来规划施工。随着计算机显示技术的最新进步,现在可以将我们的学生放置在一个大规模的沉浸式投影显示器中,让他们体验和实验建筑项目的3D全尺寸虚拟原型。 这种先进的视觉传达可以显着提高学生的理解,学习和获得经验的能力,审查设计的可施工性和规划复杂的建筑和基础设施项目的建设。沉浸式模型还将帮助学生提高他们的可视化技能,使他们更好地准备解释和可视化2D图纸在3D.The拟议项目的目标是通过使用交互式建设项目学习模块在沉浸式虚拟现实环境中提高建筑和基础设施设计和施工的工程教育。该项目团队将开发一个虚拟施工模拟器(Virtual Construction Simulator,缩写为EEE),让学生沉浸在3D施工项目中,对设计进行详细分析,并制定项目施工计划。施工计划将包括施工方法选择、活动排序、活动持续时间定义、临时设施位置和项目进度计算。在学生完成设计分析和施工规划练习后,他们将能够审查结果并将其呈现给他们的同龄人和教师。 使用该系统将对宾夕法尼亚州立大学建筑工程和土木工程的工程教育质量产生直接影响。该项目的广泛影响将是四方面的。首先,它将丰富设计和建造基础设施和建筑项目的工程师的教育。这将提高全国未来建筑项目的效率、安全和保障。第二,它将在低成本的VR显示器中展示项目和案例研究项目。 这些工具将提供给其他大学,以便更多的学生和教师可以使用在这个拟议项目中开发的学习模块,并分享根据项目模板开发的新案例研究。第三,本项目将通过详细评估选定的案例研究项目对我们学习目标的影响,增加在沉浸式VR环境中使用主动学习练习的教学价值的研究。最后,改进的可视化能力的发展和从事学习环境应提高吸引力和保留的高素质的学生到工程学科。该项目将通过清晰地展示这些先进的可视化工具的教育价值和首选方法,为未来的VR工程教育应用提供一个模型。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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John Messner其他文献
John Messner的其他文献
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{{ truncateString('John Messner', 18)}}的其他基金
Battery Energy Storage Systems Education and Training Initiative (BESS-ETI)
电池储能系统教育和培训计划(BESS-ETI)
- 批准号:
1501883 - 财政年份:2015
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
Virtual Construction Simulator: Developing An Experiential Learning Simulation For Improved Learning of Construction Engineering and Management Concepts
虚拟施工模拟器:开发体验式学习模拟以改进建筑工程和管理概念的学习
- 批准号:
1226204 - 财政年份:2012
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
Virtual Construction Simulator 3D: A Simulation Game for Construction Engineering Education
Virtual Construction Simulator 3D:建筑工程教育模拟游戏
- 批准号:
0935040 - 财政年份:2009
- 资助金额:
$ 30万 - 项目类别:
Standard Grant
CAREER: Fostering Innovation and Learning in the AEC Industry Through Immersive Virtual Facility Prototypes
职业:通过沉浸式虚拟设施原型促进 AEC 行业的创新和学习
- 批准号:
0348457 - 财政年份:2004
- 资助金额:
$ 30万 - 项目类别:
Continuing Grant
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