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CAREER: 3D Sketchpad

CAREER: 3D Sketchpad
职业:3D画板
批准号:
0447883
负责人:
Lee Markosian
金额:
$42.48万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2005
资助国家:
美国
项目状态:
已结题
起止时间:
2005-02-01 至 2008-01-31
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中文摘要
翻译
这项研究的目标是一套工具(称为“3D画板”),用于创建交互式3D插图。示例应用程序包括教师解释物理,考古学家重建一个古老村庄的模型,高中生制作一个引人注目的动画,以及医生向病人解释诊断。关键的创新是支持通过绘图进行3D建模。最终的内容看起来像用户的绘图,但在视点可以交互移动的意义上,它是3D的。首先,让普通人创建3D内容的工具将极大地扩展3D图形的应用。第二,专家用户将设计他们不会使用当前工具的内容,因为它太困难或耗时。第三,这些工具支持3D内容,在美学上比目前可能的更接近传统插图。最后,这项技术将与笔式计算的增长协同传播。用于创建3D绘图的工具最终将在平板电脑、掌上设备甚至手机上普及。一个关键的挑战是开发新的形状表示和相关操作,以支持基于绘图的界面。研究人员正在开发一种新的表示方法,称为“分层网格”,由一个多分辨率网格组成,该网格是逐层递增的。每一个新的层动态响应前一层的变化。分层网格支持在任何分辨率下添加新的结构(例如,人物的四肢)和表面细节(凹凸或凸起)。它们产生任意拓扑的分段光滑流形表面。 其他的挑战包括新的非真实感渲染算法的发展,新的互动技术的基础上手势输入,新的方法生成动画通过草图输入,和模式合成工具,从而新的形状特征,笔画模式,和motionscan都可以从提供的例子中产生。
英文摘要
This research targets a suite of tools (called "3D Sketchpad")for creating interactive 3D illustrations. Example applicationsinclude a teacher explaining physics, an archaeologist recreatinga model of an ancient village, a high school student producing aneye-catching animation, and a physician explaining a diagnosis toa patient. The key innovation is to support 3D modeling bydrawing. The resulting content looks like the user's drawing, butis 3D in the sense that the viewpoint can be moved interactively.The long-range impact of this research is fourfold. First, toolsthat let ordinary people create 3D content will dramaticallyexpand the applications of 3D graphics. Second, expert users willdesign content that they would not have undertaken with currenttools because it would be too difficult or time-consuming. Third,these tools support 3D content that is aesthetically closer totraditional illustration than is currently possible. Finally,this technology will propagate synergistically with the growth ofpen-based computing. Tools for creating 3D drawings willultimately be commonplace on tablet PCs, palm devices, and evencell phones.A key challenge is to develop new shape representations andassociated operations that support a drawing-based interface. Theresearchers are developing a new representation, called a"layered mesh", consisting of a multiresolution mesh that isbuilt up incrementally in layers. Each new layer respondsdynamically to changes in the previous layers. Layered meshessupport the addition of new structures (e.g. limbs of a humanfigure) and surface details (bumps or bulges) at anyresolution. They produce piecewise-smooth manifold surfaces ofarbitrary topology. Additional challenges include thedevelopment of new non-photorealistic rendering algorithms, newinteraction techniques based on gestural input, new methods forgenerating animation via sketched input, and pattern synthesistools whereby new shape features, stroke patterns, and motionscan all be generated from provided examples.
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