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Collaborative Research: Theory and Algorithms for High Quality Real-Time Rendering and Lighting / Material Design in Computer Graphics

Collaborative Research: Theory and Algorithms for High Quality Real-Time Rendering and Lighting / Material Design in Computer Graphics
合作研究:计算机图形学中高质量实时渲染和照明/材料设计的理论和算法
批准号:
0701992
负责人:
Henrik Jensen
金额:
$16.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-09-01 至 2009-08-31

项目摘要

项目成果

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中文摘要
翻译
计算机图形学通常用于视频游戏、电子商务或科学可视化中的交互式可视化和渲染。 这些应用通常需要实时结果,包括多次光线反弹(全局照明),材质变化和空间变化的局部照明。 计算机图形也越来越多地用于原型或设计照明和材料属性,用于动画,娱乐,汽车设计和建筑等不同行业。 电影布景中的灯光设计师希望预先可视化由最终照明照亮的场景,并使用具有最终材料属性的对象-无论是油漆,天鹅绒还是玻璃。 建筑师希望将建筑材料在自然环境中的反射特性可视化。 在许多应用中,如果照明或材料设计师可以交互式地指定这些属性,则可以获得更大的真实性和忠实性。 在这项研究中,我们正在开发高质量实时渲染和照明/材质设计的理论基础和下一代实用算法。我们的研究涉及重要的理论和实践部分。 我们正在开发一个新的理论框架,用于分析局部对象区域的维数和局部低维近似。 本文还分析了材质设计的理论和实用算法,并在此基础上实现了场景的全光照渲染。 由于BRDF中的外观不是线性的,因此我们的公式涉及多线性张量表示来处理多个反弹。 对于具有局部照明的场景的交互式渲染和一般照明设计,我们正在开发一种方法,该方法在给定完整入射光场的情况下重新照亮场景。最后,基于预计算的方法的巴内斯之一是预计算的时间长,特别是一旦考虑到全局照明效果。 我们正在开发一种新的光子映射方法的理论和算法,大大加快了这一过程。
英文摘要
Computer graphics is commonly used for interactive visualization and rendering in video games, electronic commerce or scientific visualization. These applications often demand real-time results, including multiple bounces of light (global illumination), material changes and spatially-varying local lighting. Computer graphics is also increasingly used to prototype or design illumination and material properties, for industries as diverse as animation, entertainment, automobile design, and architecture. A lighting designer on a movie set wants to pre-visualize the scene lit by the final illumination and with objects having their final material properties -- be they paint, velvet or glass. An architect wants to visualize the reflectance properties of building materials in their natural setting. In many applications, much greater realism and faithfulness can be obtained if the lighting or material designer could interactively specify these properties. In this research, we are developing the theoretical foundations and next generation practical algorithms for high quality real-time rendering and lighting/material design.Our research involves both significant theoretical and practical components. We are developing a new theoretical framework for analyzing the dimensionality of local object regions and locally-low dimensional approximation. We also analyze the theory and practical algorithms for designing materials, while rendering the final scene with full global illumination. Because appearance is not linear in the BRDF, our formulation involves a multi-linear tensor representation to handle multiple bounces. For interactive rendering of scenes with local lighting, and for general lighting design, we are developing an approach that relights a scene given a full incident light field. Finally, one of the banes of precomputation-based approaches is the long time for precomputation, especially once global illumination effects are taken into account. We are developing the theory and algorithms for a new photon-mapping approach that substantially accelerates the process.
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会议论文
Quantifying Agency in time evolving complex systems.
  • 批准号:
    EP/W007142/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $10.26万
  • 财政年份:
    2023
  • 负责人:
    Henrik Jensen
  • 依托单位:
Scaling in Complex Systems
  • 批准号:
    EP/G063753/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $10.51万
  • 财政年份:
    2009
  • 负责人:
    Henrik Jensen
  • 依托单位:
Networks: Emergence and dynamics
  • 批准号:
    EP/E049451/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $36.85万
  • 财政年份:
    2008
  • 负责人:
    Henrik Jensen
  • 依托单位:
Taught Course on Dynamics of Complex Systems: Emergent Phenomena via Separation of Scales in Time and Space.
  • 批准号:
    EP/D032296/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $10.76万
  • 财政年份:
    2006
  • 负责人:
    Henrik Jensen
  • 依托单位:
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Cell Research
Cell Research
Cell Research (细胞研究)