A Robust Method for Resolving Incorrect Visual Occlusion in Dynamic Augmented Reality Environments of Animated Engineering Operations
A Robust Method for Resolving Incorrect Visual Occlusion in Dynamic Augmented Reality Environments of Animated Engineering Operations
批准号:
0825818
负责人:
Vineet Kamat
金额:
$29.87万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-09-01 至 2013-08-31
中文摘要
该项目的目标是研究和设计一种功能和准确的遮挡处理方法,可以很容易地集成到任何增强现实(AR)应用程序中。AR是一种新兴的可视化技术,它将计算机生成的CAD对象形式的场景与真实的环境的视图混合在一起。从AR场景的观察者的角度来看,当真实的对象的部分或全部必须阻挡观察者时,发生不正确的视觉遮挡?虚拟(即CAD)对象的视图。如果不准确解决,不正确的遮挡会导致令人信服的视觉伪影,减少观察者?的信心和可靠性,在AR视觉模拟,并因此防止他们和其他决策者舒适地使用模拟结果作出关键决策。这项研究提出了一种新的几何捕捉,遥感和数据通信技术的集成,使现实,可靠,视觉上令人信服的结果,在AR动画的工程操作。研究目标将通过开发一种自动化的方法来获得,记录和检索的深度信息的虚拟和真实的实体在AR动画场景中的工程操作使用遥感设备,和一个z缓冲技术来检测和解决任何识别的不正确的视觉遮挡实例实时。研究的成功将导致生产力,准确性和操作性能的安全性显着提高,因为通过使用先进的AR可视化技术,可以更好地了解项目发生的工程环境。其结果将适用于解决建筑、土木工程、制造、机械设计、医学、造船、运输等领域的广泛工程问题。解决遮挡问题也是必要的,以使未来的工作主题,如碰撞检测,运动抢占,和物理干扰之间的真实的和虚拟对象的AR,所有这些都是长期存在的问题,阻止了广泛应用的动态AR在几个工程和科学领域。这个项目将大大有助于研究生和本科生的职业发展,包括妇女和少数民族工程师谁将积极参与研究活动,并准备成为明天?的工程师。该项目将产生新的软件工具和培训材料,广泛分发给工程、教育、研究和专业界,以提高对科学和技术的认识。
英文摘要
The objective of this project is to investigate and design a functional and accurate occlusion handling method that can be easily integrated into any Augmented Reality (AR) application. AR is an emerging visualization technology which blends computer generated scenes in the form of CAD objects with the views of the real environment. From the point of view of an observer of an AR scene, incorrect visual occlusion occurs when part or whole of a real object must block the observer?s view of a virtual (i.e. CAD) object. If not resolved accurately, incorrect occlusion leads to unconvincing visual artifacts that reduce the observer?s confidence and reliability in the AR visual simulations, and consequently prevents them and other decision makers from comfortably using the simulation results for making crucial decisions. This research proposes a novel integration of geometry capture, remote sensing, and data communication technologies to enable realistic, reliable, and visually convincing results in AR animations of engineering operations. The research objective will be achieved by developing an automated method to obtain, record, and retrieve the depth information for both virtual and real entities in an AR animated scene of an engineering operation using remote sensing devices, and a z-buffering technique to detect and resolve any identified incorrect visual occlusion instances in real-time. Success in the research will lead to significant increases in productivity, accuracy, and safety in performance of operations due to better understanding of the engineering environment in which projects take place, through the use of advanced AR visualization technology. The results will be applicable to solve a wide range of engineering problems in construction, civil engineering, manufacturing, mechanical design, medicine, shipbuilding, transportation, and other domains. Solving the occlusion problem is also necessary to enable future work on subjects such as collision detection, motion preemption, and physical interference between real and virtual objects in AR, all of which have been long standing problems that prevent the widespread application of dynamic AR in several engineering and scientific domains. This project will significantly help the career development of graduate and undergraduate students, including women and minority engineers who will actively participate in the research activities and prepare to become tomorrow?s engineers. The project will lead to new software tools and training materials that will be widely distributed to the engineering, education, research, and professional communities to enhance scientific and technological understanding.
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财政年份:2013
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