NSF Creative IT Workshop

NSF 创意 IT 研讨会

基本信息

  • 批准号:
    0848407
  • 负责人:
  • 金额:
    $ 4.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-01-15 至 2009-06-30
  • 项目状态:
    已结题

项目摘要

There has been a recent large increase in interdisciplinary research that combines work in computer science, information technology, and creativity. This workshop brings together the researchers that have been funded by the CreativeIT program at the National Science Foundation to discuss advances, research issues, and the future related to the following topics:Understanding Creative Cognition and Computation. Research in this area leads to cognitive models that serve as inspiration for computational models of creativity, support for human creativity, and approaches for educating people to be more creative. Creativity to Stimulate Breakthroughs in Science and Engineering. This area considers the role and performance of artists in developing new technologies, discovering new patterns in information, and in finding new ways of seeing, knowing, and doing computer and information science and engineering. Educational Approaches that Encourage Creativity. This area considers a broad range of approaches to teaching that encourages creativity: multi-disciplinary teaching and learning, design studio teaching, skills development through making and doing, and open-ended problem-based learning. Supporting Creativity with Information Technology. This area both develops new software and user interfaces to support users in being more creative and evaluates their performance through user studies either in controlled environments with empirical studies or in the context of a complex problem or situation with ethnographic studies.
最近,结合了计算机科学、信息技术和创造力的跨学科研究有了很大的增长。本次研讨会汇集了国家科学基金会创造性信息技术计划资助的研究人员,讨论与以下主题相关的进展、研究问题和未来:理解创造性认知和计算。这一领域的研究导致认知模型成为创造力计算模型的灵感来源,对人类创造力的支持,以及教育人们更具创造力的方法。促进科学和工程突破的创造力。这个领域考虑艺术家在开发新技术、发现信息中的新模式以及寻找观看、了解和从事计算机和信息科学与工程的新方法方面的角色和表现。鼓励创造性的教育方法。这一领域考虑了鼓励创造力的广泛的教学方法:多学科教学和学习、设计工作室教学、通过制作和实践发展技能,以及开放式基于问题的学习。以信息技术支持创新。这一领域开发了新的软件和用户界面,以支持用户更具创造性,并通过用户研究评估他们的表现,无论是在受控环境中进行经验研究,还是在复杂问题或情况下进行人种学研究。

项目成果

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Brian Magerko其他文献

Embracing Embodied Social Cognition in AI: Moving Away from Computational Theory of Mind
在人工智能中拥抱具身社会认知:远离计算心理理论
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
游戏作为课堂:从学习的角度理解玩家的目标和归因
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater
基于可供性的人机即兴戏剧假装对象交互变体的生成
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mikhail Jacob;Prabhav Chawla;L. Douglas;Ziming He;Jason Lee;T. Sawant;Brian Magerko
  • 通讯作者:
    Brian Magerko
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
  • DOI:
    10.1145/2886418
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews
  • 通讯作者:
    Andrea Crews
Is It AI or Is It Me? Understanding Users’ Prompt Journey with Text-to-Image Generative AI Tools
是人工智能还是我?通过文本到图像生成人工智能工具了解用户的即时旅程

Brian Magerko的其他文献

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{{ truncateString('Brian Magerko', 18)}}的其他基金

Collaborative Research: Engaging Blind and Visually Impaired Youth in Computer Science through Music Programming
合作研究:通过音乐编程让盲人和视障青少年参与计算机科学
  • 批准号:
    2300631
  • 财政年份:
    2023
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
Fostering AI Literacy through Embodiment and Creativity across Informal Learning Spaces
通过非正式学习空间的体现和创造力培养人工智能素养
  • 批准号:
    2214463
  • 财政年份:
    2022
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
Collaborative Research: Participatory Sensemaking with Embodied Co-Creative Agents
协作研究:通过具体的共同创意代理进行参与式意义建构
  • 批准号:
    2123597
  • 财政年份:
    2021
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Continuing Grant
Collaborative Research: Engaging High School Students in Computer Science with Co-Creative Learning Companions
合作研究:让高中生与共同创造的学习伙伴一起学习计算机科学
  • 批准号:
    1814083
  • 财政年份:
    2018
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
Artificial Intelligence in Interactive Digital Entertainment 2017: Travel Support for the Doctoral Mentoring Program and the Playable Experiences Track
2017 年交互式数字娱乐中的人工智能:博士生导师计划和可玩体验轨道的旅行支持
  • 批准号:
    1747455
  • 财政年份:
    2017
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
Collaborative Research: Mixing Learning Experiences for Computer Programming Across Museums, Classrooms, and the Home Using Computational Music
协作研究:使用计算音乐在博物馆、教室和家庭中混合计算机编程的学习体验
  • 批准号:
    1612644
  • 财政年份:
    2016
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
HCC: Small: Social Agents and Robots for Open-Ended Domains
HCC:小型:开放领域的社交代理和机器人
  • 批准号:
    1320520
  • 财政年份:
    2013
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Continuing Grant
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes
第一类:通过音乐混音的协作创作让非裔美国人参与计算
  • 批准号:
    1138469
  • 财政年份:
    2011
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
EAGER: Collaborative Research: Motivation and Serious Gaming
EAGER:协作研究:动机和严肃游戏
  • 批准号:
    0943057
  • 财政年份:
    2009
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant
MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance
专业:合作研究:戏剧表演中创造性和情感即兴创作的建模
  • 批准号:
    0757567
  • 财政年份:
    2008
  • 资助金额:
    $ 4.99万
  • 项目类别:
    Standard Grant

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Harnessing creative heritage for migrant wellbeing in museums and libraries
利用博物馆和图书馆的创意遗产促进移民福祉
  • 批准号:
    DE240100336
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创造力、社区和韧性:使用创造性方法与跨性别和性别多元化青年一起参与行动
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    2024
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