Artificial Intelligence in Interactive Digital Entertainment 2017: Travel Support for the Doctoral Mentoring Program and the Playable Experiences Track

2017 年交互式数字娱乐中的人工智能:博士生导师计划和可玩体验轨道的旅行支持

基本信息

  • 批准号:
    1747455
  • 负责人:
  • 金额:
    $ 2万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-07-01 至 2018-01-31
  • 项目状态:
    已结题

项目摘要

AAAI's Artificial Intelligence in Interactive Digital Entertainment (AIIDE) is a yearly conference that brings together representatives from both academia and industry to present novel research and discuss interesting problems in the area of human-centered artificial intelligence and interactive media. AIIDE 2017, the 13th conference in the series, will take place October 5-9 at the Snowbird Resort in Utah. This is funding to provide scholarships to support participant travel for two tracks at the conference that both have the goal of strengthening and diversifying this growing research community: (1) the AIIDE doctoral mentoring program and (2) the AIIDE playable experiences track. The organizers expect to have 10 students participating in the doctoral mentoring program, and 5 playable experiences showcased in the playable experiences track. Artificial intelligence in digital entertainment is an inherently interdisciplinary research area, including artificial intelligence, human-computer interaction, psychology, digital media, and modeling/simulation, as well as humanities and the arts. AIIDE serves an important role as an interface between AI and society, through its focus on digital entertainment and related applications. The conference investigates not just how to make intelligent machines, but how to produce transformative technology that impacts engineers, designers, and authors on potentially large scale projects with broad cultural visibility. The conference also endeavors to grow relationships between academic research and industrial practice. More information about the conference is available online at https://sites.google.com/view/aiide2017/. The AIIDE doctoral mentoring program and playable experiences tracks are crucial to the health and growth of the AIIDE community. Supporting participants to attend enriches the conference experience for all attendees, not just those who receive travel scholarships. By providing underrepresented students with mentoring opportunities early in their career, the doctoral mentoring program will serve to broaden the diversity of the whole AIIDE community (and the other communities it interacts with). The playable experiences track also offers an opportunity to broaden participation in AIIDE. By offering travel support to independent scholars, practitioners, and artists in communities that have greater diversity than core computer science/AI, it is possible to promote diversity by easing financial barriers to full participation in the community. The organizers are committed to improving diversity; to these ends, they will be specifically be doing outreach to underrepresented groups, and they will also be limiting the number of accepted students to at most two per institution,The AIIDE doctoral mentoring program will invite early-stage (ideally just before thesis proposal) students to receive feedback on their proposed research program. The purpose of the program is to foster connections between student peers at different institutions, establish faculty mentoring relationships that can lead to participation on committees (including thesis proposal committees), and provide other contacts that can help guide students early enough to have a large impact on the trajectory of their research. The mentoring program begins with lunch on the first day, asking mentors and mentees to get to know each other before their presentations and give the mentees the opportunity to deepen their professional network during the conference. During the doctoral consortium, students will each give brief presentations of their proposed thesis topic followed by conversation and questions with the mentors and conference attendees. These presentations will serve as encouragement for interested attendees and mentors to provide 1-on-1 feedback at the poster session. The committee will select students who are early in their career so that mentors have an opportunity to help shape the future of their research and so students may begin to build their professional network. Mentors for the doctoral consortium will be invited based on the research areas of the accepted students, and will be selected from senior faculty and respected industry leaders in the field. To facilitate external feedback, mentors will be selected from outside the student's thesis committee and institution. After students are accepted to the cohort, DC co-chairs will ask them to provide more information about their professional goals in order to best match them with academic and/or industry mentors. During the doctoral consortium, all mentors will be invited to the presentations and poster session to encourage discussion across research areas.The AIIDE playable experiences track aims to integrate research and practice through showcasing innovative, AI-based games and interactive media. This track aims to bring independent game developers, students, industry practitioners, and researchers together. The track fosters discussion of applications of the AI research shown in the main conference towards designing new kinds of playable experiences, and encourages interdisciplinary collaboration between conference attendees and the broader interactive digital entertainment community; it consists of published short papers about the work, a panel with representation from each playable experience to discuss the role of AI in design, and a conference session where attendees are able to play the games and discuss the work 1-on-1 with participants. The playable experiences track is especially valuable to students in the doctoral mentoring program who are interested in pursuing careers in industry, since designers and technologists who attend the playable experiences track can be excellent mentors. For all students, especially in the early stages of their research, it is useful to see high-quality examples of how their research might be used in polished, complete games. To ensure the health of this track, it is important that independent developers, artists, and practitioners outside of the traditional academic AI research community have the financial means to attend and show their work; often, those who are most qualified to submit work to the playable experiences track do not come from traditional computer science backgrounds, or do not have access to travel funds of their own.

项目成果

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专利数量(0)

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Brian Magerko其他文献

Embracing Embodied Social Cognition in AI: Moving Away from Computational Theory of Mind
在人工智能中拥抱具身社会认知:远离计算心理理论
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
游戏作为课堂:从学习的角度理解玩家的目标和归因
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater
基于可供性的人机即兴戏剧假装对象交互变体的生成
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mikhail Jacob;Prabhav Chawla;L. Douglas;Ziming He;Jason Lee;T. Sawant;Brian Magerko
  • 通讯作者:
    Brian Magerko
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
  • DOI:
    10.1145/2886418
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews
  • 通讯作者:
    Andrea Crews
Is It AI or Is It Me? Understanding Users’ Prompt Journey with Text-to-Image Generative AI Tools
是人工智能还是我?通过文本到图像生成人工智能工具了解用户的即时旅程

Brian Magerko的其他文献

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{{ truncateString('Brian Magerko', 18)}}的其他基金

Collaborative Research: Engaging Blind and Visually Impaired Youth in Computer Science through Music Programming
合作研究:通过音乐编程让盲人和视障青少年参与计算机科学
  • 批准号:
    2300631
  • 财政年份:
    2023
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
Fostering AI Literacy through Embodiment and Creativity across Informal Learning Spaces
通过非正式学习空间的体现和创造力培养人工智能素养
  • 批准号:
    2214463
  • 财政年份:
    2022
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
Collaborative Research: Participatory Sensemaking with Embodied Co-Creative Agents
协作研究:通过具体的共同创意代理进行参与式意义建构
  • 批准号:
    2123597
  • 财政年份:
    2021
  • 资助金额:
    $ 2万
  • 项目类别:
    Continuing Grant
Collaborative Research: Engaging High School Students in Computer Science with Co-Creative Learning Companions
合作研究:让高中生与共同创造的学习伙伴一起学习计算机科学
  • 批准号:
    1814083
  • 财政年份:
    2018
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
Collaborative Research: Mixing Learning Experiences for Computer Programming Across Museums, Classrooms, and the Home Using Computational Music
协作研究:使用计算音乐在博物馆、教室和家庭中混合计算机编程的学习体验
  • 批准号:
    1612644
  • 财政年份:
    2016
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
HCC: Small: Social Agents and Robots for Open-Ended Domains
HCC:小型:开放领域的社交代理和机器人
  • 批准号:
    1320520
  • 财政年份:
    2013
  • 资助金额:
    $ 2万
  • 项目类别:
    Continuing Grant
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes
第一类:通过音乐混音的协作创作让非裔美国人参与计算
  • 批准号:
    1138469
  • 财政年份:
    2011
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
NSF Creative IT Workshop
NSF 创意 IT 研讨会
  • 批准号:
    0848407
  • 财政年份:
    2009
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
EAGER: Collaborative Research: Motivation and Serious Gaming
EAGER:协作研究:动机和严肃游戏
  • 批准号:
    0943057
  • 财政年份:
    2009
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant
MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance
专业:合作研究:戏剧表演中创造性和情感即兴创作的建模
  • 批准号:
    0757567
  • 财政年份:
    2008
  • 资助金额:
    $ 2万
  • 项目类别:
    Standard Grant

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