Collaborative Research: Mixing Learning Experiences for Computer Programming Across Museums, Classrooms, and the Home Using Computational Music

协作研究:使用计算音乐在博物馆、教室和家庭中混合计算机编程的学习体验

基本信息

  • 批准号:
    1612644
  • 负责人:
  • 金额:
    $ 251.77万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2016
  • 资助国家:
    美国
  • 起止时间:
    2016-09-15 至 2022-02-28
  • 项目状态:
    已结题

项目摘要

This project, a collaboration of teams at Georgia Institute of Technology, Northwestern University, and the Museum of Design Atlanta and the Museum of Science and Industry in Chicago, will investigate how to foster engagement and broadening participation in computing by audiences in museums and other informal learning environments that can transfer to at-home and in-school engagement (and vice versa). The project seeks to address the national need to make major strides in developing computing literacy as a core 21st century STEM skill. The project will adapt and expand to new venues their current work on their EarSketch system which connects computer programming concepts to music remixing, i.e. the manipulation of musical samples, beats and effects. The initiative involves a four-year process of iteratively designing and developing a tangible programming environment based on the EarSketch learning environment. The team will develop three new applications: TuneTable, a multi-user tabletop exhibit for museums; TunePad, a smaller version for use at home and in schools; and an online connection between the earlier EarSketch program and the two new devices. The goal is to: a) engage museum learners in collaborative, playful programming experiences that create music; b) direct museum learners to further learning and computational music experiences online with the EarSketch learning environment; c) attract EarSketch learners from local area schools to visit the museum and interact with novice TuneTable users, either as mentors in museum workshops or museum guests; and d) inform the development of a smaller scale, affordable tangible-based experience that could be used at homes or in smaller educational settings, such as classrooms and community centers. In addition to the development of new learning experiences, the project will test the hypothesis that creative, playful, and social engagement in the arts with computer programming across multiple settings (e.g. museums, homes, and classrooms) can encourage: a) deeper learner involvement in computer programming, b) social connections to other learners, c) positive attitudes towards computing, and d) the use and recognition of computational concepts for personal expression in music. The project's knowledge-building efforts include research on four major questions related to the goals and evaluation processes conducted by SageFox on the fidelity of implementation, impact, success of the exhibits, and success of bridging contexts. Methods will draw on the Active Prolonged Engagement approach(unobtrusive observation, interviews, tracking-and-timing, data summaries and team debriefs) as well as Participatory Action Research methods.This work is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
该项目是格鲁吉亚理工学院、西北大学、亚特兰大设计博物馆和芝加哥科学与工业博物馆团队的合作,将研究如何促进博物馆和其他非正式学习环境中的观众参与并扩大他们对计算的参与,这些环境可以转移到家庭和学校参与(反之亦然)。 该项目旨在满足国家在发展计算素养方面取得重大进展的需要,作为21世纪世纪STEM的核心技能。该项目将适应和扩展到新的场地,他们目前的工作在他们的EarSketch系统,连接计算机编程概念的音乐混音,即操纵音乐样本,节拍和效果。该计划涉及一个为期四年的过程,反复设计和开发一个基于EarSketch学习环境的有形编程环境。该团队将开发三个新的应用程序:TuneTable,一个多用户的桌面展览博物馆; TunePad,一个较小的版本,用于家庭和学校;和早期的EarSketch程序和两个新设备之间的在线连接。目标是:a)让博物馆学习者参与协作、有趣的编程体验,从而创作音乐; B)引导博物馆学习者通过EarSketch学习环境在线进一步学习和计算音乐体验; c)吸引当地学校的EarSketch学习者参观博物馆,并与TuneTable新手用户互动,无论是作为博物馆研讨会的导师还是博物馆的客人;以及d)告知开发可在家庭或较小的教育环境(例如教室和社区中心)中使用的较小规模、可负担得起的基于有形的体验。 除了开发新的学习经验,该项目将测试的假设,创造性,好玩,和社会参与艺术与计算机编程在多个设置(例如博物馆、家庭和教室)可以鼓励:a)学习者更深入地参与计算机编程,B)与其他学习者的社会联系,c)对计算的积极态度,以及d)在音乐中使用和识别用于个人表达的计算概念。该项目的知识建设工作包括研究与目标有关的四个主要问题,以及SageFox就执行的忠实性、影响、展览的成功以及连接背景的成功进行的评价过程。 方法将借鉴积极的长期参与的方法(不引人注目的观察,访谈,跟踪和定时,数据汇总和团队汇报)以及参与行动研究方法。这项工作由推进非正式STEM学习(AISL)计划资助,该计划旨在推进新的方法,并以证据为基础的理解,在非正式环境中设计和开发STEM学习。

项目成果

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Brian Magerko其他文献

Embracing Embodied Social Cognition in AI: Moving Away from Computational Theory of Mind
在人工智能中拥抱具身社会认知:远离计算心理理论
The Game as a Classroom: Understanding Players’ Goals and Attributions from a Learning Perspective
游戏作为课堂:从学习的角度理解玩家的目标和归因
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater
基于可供性的人机即兴戏剧假装对象交互变体的生成
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mikhail Jacob;Prabhav Chawla;L. Douglas;Ziming He;Jason Lee;T. Sawant;Brian Magerko
  • 通讯作者:
    Brian Magerko
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education
EarSketch:针对高中计算机科学教育中代表性不足人群的基于 STEAM 的方法
  • DOI:
    10.1145/2886418
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Brian Magerko;Jason Freeman;Tom Mcklin;Mike Reilly;Elise Livingston;Scott McCoid;Andrea Crews
  • 通讯作者:
    Andrea Crews
Is It AI or Is It Me? Understanding Users’ Prompt Journey with Text-to-Image Generative AI Tools
是人工智能还是我?通过文本到图像生成人工智能工具了解用户的即时旅程

Brian Magerko的其他文献

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{{ truncateString('Brian Magerko', 18)}}的其他基金

Collaborative Research: Engaging Blind and Visually Impaired Youth in Computer Science through Music Programming
合作研究:通过音乐编程让盲人和视障青少年参与计算机科学
  • 批准号:
    2300631
  • 财政年份:
    2023
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
Fostering AI Literacy through Embodiment and Creativity across Informal Learning Spaces
通过非正式学习空间的体现和创造力培养人工智能素养
  • 批准号:
    2214463
  • 财政年份:
    2022
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
Collaborative Research: Participatory Sensemaking with Embodied Co-Creative Agents
协作研究:通过具体的共同创意代理进行参与式意义建构
  • 批准号:
    2123597
  • 财政年份:
    2021
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Continuing Grant
Collaborative Research: Engaging High School Students in Computer Science with Co-Creative Learning Companions
合作研究:让高中生与共同创造的学习伙伴一起学习计算机科学
  • 批准号:
    1814083
  • 财政年份:
    2018
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
Artificial Intelligence in Interactive Digital Entertainment 2017: Travel Support for the Doctoral Mentoring Program and the Playable Experiences Track
2017 年交互式数字娱乐中的人工智能:博士生导师计划和可玩体验轨道的旅行支持
  • 批准号:
    1747455
  • 财政年份:
    2017
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
HCC: Small: Social Agents and Robots for Open-Ended Domains
HCC:小型:开放领域的社交代理和机器人
  • 批准号:
    1320520
  • 财政年份:
    2013
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Continuing Grant
Type I: Engaging African Americans in Computing through the Collaborative Creation of Musical Remixes
第一类:通过音乐混音的协作创作让非裔美国人参与计算
  • 批准号:
    1138469
  • 财政年份:
    2011
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
NSF Creative IT Workshop
NSF 创意 IT 研讨会
  • 批准号:
    0848407
  • 财政年份:
    2009
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
EAGER: Collaborative Research: Motivation and Serious Gaming
EAGER:协作研究:动机和严肃游戏
  • 批准号:
    0943057
  • 财政年份:
    2009
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant
MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance
专业:合作研究:戏剧表演中创造性和情感即兴创作的建模
  • 批准号:
    0757567
  • 财政年份:
    2008
  • 资助金额:
    $ 251.77万
  • 项目类别:
    Standard Grant

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