Dance.Draw: Embodiment as Input for Collaborative, Creative Expression
Dance.Draw:体现作为协作、创造性表达的输入
基本信息
- 批准号:0855882
- 负责人:
- 金额:$ 76.24万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-07-01 至 2013-06-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
"This award is funded under the American Recovery and Reinvestment Act of 2009 (Public Law 111-5)."In this project the PI will study lightweight embodiment as an input for collaborative creative interaction, specifically applied to the domain of dance. The PI and her team of technologists, choreographers and artists will work together to define an evolving system that assists in the design and production of interactive dance performances with real-time audience interaction. The Dance.Draw system will enable dancers' motions, tracked via small RF transmitters worn in satin cuffs, to act as input streams that can be flexibly applied as control parameters for interactive visualizations. The system will log dancers' motions and will be able to composite video of the dancers with different visualizations, enabling post-hoc analysis of the choreography and exploration of prospective mappings between the motion and the projected media. This will allow choreographers to explore interactive dance without always having a full cast of dancers present. In addition, it will enable other stakeholders, such as artists and musicians, to experiment offline with their media and adjust how these interplay with the choreography. The system will be extended into a Web-based "DanceTube" application that will allow the public to engage in interactive dance choreography. In addition to using the dancers' movements on stage and the motion of their bodies in place, the PI plans to allow the Dance.Draw system to use input from the audience to provide a feedback loop between the audience, dancers and visualizations. To this end her team will build dual-channel, wireless audience response devices; these handheld meters will allow the audience to explicitly indicate levels of engagement using a knob or slider while simultaneously collecting implicit biometric arousal information via galvanic skin response, both to help evaluate audience response to interactive dance performances and potentially to provide input as well. The aggregate audience response or random individual responses can be mapped to specific types of visualizations, which the dancers can react to, making each performance unique and giving the audience an expanded role in the interaction. Finally, the PI will develop a new standardized survey mechanism to help evaluate the Dance.Draw interface as a creativity support tool; this survey will be applied in user studies throughout the project, and thus will itself be thoroughly tested as an evaluation mechanism.Broader Impacts: This interdisciplinary project will promote mutual understanding among artists, choreographers, dancers and technologists. Project outcomes will include new technologies to support human creativity, as well as increased understanding of creative processes during physical, embodied, collaborative activity. The Web-based "DanceTube" application will allow the public to experience the process of interactive dance design. The PI will further organize dance camps for school-aged children, in which the new technology will be featured. The results of this research will be disseminated broadly through scientific conferences such as CHI, UIST, and CSCW, and also via dance festivals and dance-related conferences and venues. The PI will make the Dance.Draw application and source code available through a public repository such as Sourceforge.
“该奖项是根据2009年美国复苏和再投资法案(公法111-5)资助的。“在这个项目中,PI将研究轻量级的体现作为协作创造性互动的输入,特别是应用于舞蹈领域。 PI和她的技术专家,编舞和艺术家团队将共同努力,定义一个不断发展的系统,以帮助设计和制作互动舞蹈表演与实时观众互动。 Dance.Draw系统将使舞者的动作能够通过佩戴在缎面袖口中的小型RF发射器进行跟踪,作为输入流,可以灵活地用作交互式可视化的控制参数。 该系统将记录舞者的动作,并能够将舞者的视频与不同的可视化合成,从而能够对舞蹈编排进行事后分析,并探索动作与投影媒体之间的预期映射。 这将允许编舞家探索互动舞蹈,而不必总是有一个完整的演员阵容的舞者。 此外,它还将使其他利益相关者,如艺术家和音乐家,能够离线试验他们的媒体,并调整这些媒体与舞蹈编排的相互作用。 该系统将扩展为一个基于网络的“DanceTube”应用程序,使公众能够参与互动舞蹈编排。 除了使用舞者在舞台上的动作和他们身体的运动,PI计划允许Dance.Draw系统使用观众的输入,在观众,舞者和可视化之间提供反馈循环。 为此,她的团队将建造双通道无线观众响应设备;这些手持仪表将允许观众使用旋钮或滑块明确指示参与程度,同时通过皮肤电反应收集隐式生物识别觉醒信息,两者都有助于评估观众对互动舞蹈表演的反应,并可能提供输入。 观众的总体反应或随机的个体反应可以映射到特定类型的可视化,舞者可以对此做出反应,使每个表演都是独特的,并在互动中赋予观众更大的角色。最后,PI将开发一个新的标准化调查机制,以帮助评估Dance.Draw界面作为创意支持工具;该调查将应用于整个项目的用户研究,因此本身将作为评估机制进行彻底测试。更广泛的影响:这个跨学科项目将促进艺术家,编舞家,舞者和技术人员之间的相互理解。 项目成果将包括支持人类创造力的新技术,以及在物理,具体,协作活动中增加对创造过程的理解。 网上的“DanceTube”应用程序将让公众体验互动舞蹈设计的过程。 PI将进一步为学龄儿童组织舞蹈营,其中将突出新技术。 这项研究的结果将通过CHI,UIST和CSCW等科学会议以及舞蹈节和舞蹈相关会议和场地广泛传播。 PI将通过公共资源库(如Sourceforge)提供Dance.Draw应用程序和源代码。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Celine Latulipe其他文献
Evolving a Data Structures Class Toward Inclusive Success
推动数据结构课程走向包容性成功
- DOI:
10.1109/fie.2018.8659334 - 发表时间:
2018 - 期刊:
- 影响因子:0
- 作者:
Celine Latulipe;S. Macneil;Brian Thompson - 通讯作者:
Brian Thompson
Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town
为在线会议策划互动艺术:艺术家、策展人和技术专家在 Gather.Town 的体验
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
Celine Latulipe;D. Tillman - 通讯作者:
D. Tillman
symSpline: symmetric two-handed spline manipulation
symSpline:对称双手样条操作
- DOI:
10.1145/1124772.1124825 - 发表时间:
2006 - 期刊:
- 影响因子:0
- 作者:
Celine Latulipe;Stephen Mann;C. Kaplan;C. Clarke - 通讯作者:
C. Clarke
Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
制定有效的健康相关数据视频的设计指南:对情感、个性和视频内容的实证调查
- DOI:
- 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
Samar Sallam;Y. Sakamoto;Jason Leboe;Celine Latulipe;Pourang Irani - 通讯作者:
Pourang Irani
BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
BezelGlide:以最小的屏幕遮挡与智能手表上的图形进行交互
- DOI:
10.1145/3411764.3445201 - 发表时间:
2021 - 期刊:
- 影响因子:0
- 作者:
Ali Neshati;Bradley Rey;Ahmed Shariff Mohommed Faleel;Sandra Bardot;Celine Latulipe;Pourang Irani - 通讯作者:
Pourang Irani
Celine Latulipe的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Celine Latulipe', 18)}}的其他基金
I-Corps: Commercialization of the Video Collaboratory
I-Corps:视频协作的商业化
- 批准号:
1357625 - 财政年份:2014
- 资助金额:
$ 76.24万 - 项目类别:
Standard Grant
ACM Creativity and Cognition Graduate Symposium
ACM 创造力与认知研究生研讨会
- 批准号:
0930677 - 财政年份:2009
- 资助金额:
$ 76.24万 - 项目类别:
Standard Grant
相似海外基金
Embodiment Feeling in a Mental Illness Avatar on Stigma Context in Virtual Reality
虚拟现实中精神疾病化身在耻辱背景下的具体感受
- 批准号:
24K15026 - 财政年份:2024
- 资助金额:
$ 76.24万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Frantz Fanon: a theatre of embodiment.
弗朗茨·法农:体现戏剧。
- 批准号:
2881738 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Studentship
Trans embodiment and combat sports: Queer subversion, intimate violence and haptic encounters at the edge of legibility.
跨性别体现和格斗运动:酷儿颠覆、亲密暴力和清晰边缘的触觉遭遇。
- 批准号:
2883585 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Studentship
Baermann's Body: Understanding Embodiment in Historically Informed Performance
贝尔曼的身体:理解历史性表演中的体现
- 批准号:
AH/W010178/1 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Fellowship
A quantitative analysis research on the correlation between the embodiment principles and the development of metalinguistic ability in foreign language acquisition
外语习得中体现原则与元语言能力发展相关性的定量分析研究
- 批准号:
23K00737 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Mors tua, vita mea: Colonial Imaginaries, Embodiment, and Necroassemblages in Italo-African Relations
Mors tua, vita mea:意大利与非洲关系中的殖民想象、具体化和死亡组合
- 批准号:
2909075 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Studentship
Neuro-cognitive Foundations of Embodiment in Online Music Performance and Applications to Performance Education and Music Therapy
在线音乐表演体现的神经认知基础及其在表演教育和音乐治疗中的应用
- 批准号:
23H03515 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Grant-in-Aid for Scientific Research (B)
After Love: Romantic Heartbreak, Emotions and Embodiment in Britain c. 1750-1900
爱情之后:英国的浪漫心碎、情感和体现 c.
- 批准号:
AH/X010716/1 - 财政年份:2023
- 资助金额:
$ 76.24万 - 项目类别:
Fellowship
CAREER: Integrating Interaction, Embodiment, and Emotion to Transform Language Models
职业:整合交互、体现和情感来转变语言模型
- 批准号:
2140642 - 财政年份:2022
- 资助金额:
$ 76.24万 - 项目类别:
Continuing Grant
EAGER: Embodiment of Human Values Profiles in the Control of Autonomous Vehicles
EAGER:人类价值观在自动驾驶车辆控制中的体现
- 批准号:
2146691 - 财政年份:2022
- 资助金额:
$ 76.24万 - 项目类别:
Standard Grant