SBIR Phase I: Game-enhanced Interactive Physical Science
SBIR 第一阶段:游戏增强的交互式物理科学
基本信息
- 批准号:1046229
- 负责人:
- 金额:$ 14.92万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2011
- 资助国家:美国
- 起止时间:2011-01-01 至 2011-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This Small Business Innovation Research (SBIR) Phase I project will enhance learning gains among historically underachieving middle school students via a Physical Science game that aligns with a standards-based print curriculum and utilizes principles from the Universal Design for Learning (UDL) framework. Eleven million students, including those with reading deficiencies, disabilities, and English Language Learners, are struggling to make adequate progress toward national science standards. The latest National Assessment of Educational Progress report indicated that 73% of eighth grade students with disabilities and 85% of English language learners performed at the ?below basic? level in science, compared to 38% of their peers. Traditional curricular materials are largely text-based; built on complex vocabulary and abstract theoretical concepts that are largely inaccessible to students with special needs. Game-enhanced Interactive Physical Science (GIPS) addresses this problem. The project?s long-range purpose is to develop a new generation of innovative, research-based video games that are specifically designed to enhance science learning and assessment outcomes among students who struggle with traditional print curricular materials.The broader impact/commercial potential of this project is to develop innovative learning technology that responds to the growing needs of a large community of underserved and disadvantaged American students. The project does this by recognizing and addressing the need for strategically-placed and research-based computer games that are also accessible, usable, affordable, engaging, and effective. The educational video game market is in its infancy, and represents a high-risk, high-reward opportunity. The potential market of 22.9 million parents and teachers is significant, but the small number of existing commercial games have largely failed due to high technical requirements, superficial learning outcomes, or both. In contrast, GIPS will be easy to access, simple to use, and cost-effective. It will have low technical requirements and be playable online via a web browser, making it ideal for use in public schools and homes across the country. GIPS will be designed first and foremost to teach specific learning objectives that reflect critical science concepts. By targeting middle school, GIPS will engage students at a time when they typically withdraw in science. Ultimately, GIPS is the first step toward the creation of a complete line of middle school science games that directly align with national science benchmarks. Lessons learned from this Phase I award will be applied during Phase II, when a yearlong physics curriculum will be developed and commercialized.
这个小企业创新研究(SBIR)第一阶段项目将通过物理科学游戏提高历史上成绩不佳的中学生的学习收益,该游戏与基于标准的印刷课程保持一致,并利用通用学习设计(UDL)框架的原则。1100万学生,包括那些有阅读缺陷的学生、残疾学生和英语学习者,正在努力朝着国家科学标准取得足够的进展。最新的国家教育进展评估报告显示,73%的八年级残疾学生和85%的英语学习者在?低于基本?科学水平,相比之下,他们的同龄人的38%。传统的课程材料在很大程度上是基于文本的;建立在复杂的词汇和抽象的理论概念,在很大程度上是无法访问的学生有特殊需要。游戏增强的交互式物理科学(GIPS)解决了这个问题。项目?的长期目标是开发新一代的创新,研究为基础的视频游戏,专门设计,以提高科学学习和评估结果的学生谁挣扎与传统的印刷课程材料。更广泛的影响/商业潜力,这个项目是开发创新的学习技术,以满足日益增长的需求,一个庞大的社区服务不足和弱势美国学生。该项目通过认识和解决对战略性和基于研究的计算机游戏的需求来实现这一点,这些游戏也是可访问的,可用的,负担得起的,吸引人的和有效的。教育视频游戏市场正处于起步阶段,代表着高风险,高回报的机会。2290万家长和教师的潜在市场是巨大的,但现有的少量商业游戏由于技术要求高、学习效果肤浅或两者兼而有之而基本失败。相比之下,GIPS将易于访问,使用简单,成本效益高。它的技术要求很低,可以通过网络浏览器在线播放,非常适合全国各地的公立学校和家庭使用。GIPS的设计首先是为了教授反映关键科学概念的特定学习目标。通过瞄准中学,GIPS将在学生通常退出科学的时候吸引他们。最终,GIPS是创建一个完整的中学科学游戏系列的第一步,这些游戏直接与国家科学基准保持一致。从第一阶段奖项中吸取的经验教训将应用于第二阶段,届时将开发为期一年的物理课程并将其商业化。
项目成果
期刊论文数量(0)
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Daniel White其他文献
Atomically-thin quantum dots integrated with lithium niobate photonic chips [Invited]
原子薄量子点与铌酸锂光子芯片集成 [邀请]
- DOI:
10.1364/ome.9.000441 - 发表时间:
2018 - 期刊:
- 影响因子:2.8
- 作者:
Daniel White;A. Branny;R. Chapman;R. Picard;M. Brotons;A. Boes;A. Peruzzo;C. Bonato;B. Gerardot - 通讯作者:
B. Gerardot
Low circulatory levels of total cholesterol, HDL-C and LDL-C are associated with death of patients with sepsis and critical illness: systematic review, meta-analysis, and perspective of observational studies
总胆固醇、高密度脂蛋白胆固醇(HDL-C)和低密度脂蛋白胆固醇(LDL-C)循环水平低与脓毒症和危重症患者的死亡相关:系统回顾、荟萃分析及观察性研究的观点
- DOI:
10.1016/j.ebiom.2024.104981 - 发表时间:
2024-02-01 - 期刊:
- 影响因子:10.800
- 作者:
Rory Taylor;Chengyuan Zhang;Deslit George;Sarah Kotecha;Mariam Abdelghaffar;Thorsten Forster;Patricia Dos Santos Rodrigues;Alexander C. Reisinger;Daniel White;Fergus Hamilton;W. John Watkins;David M. Griffith;Peter Ghazal - 通讯作者:
Peter Ghazal
Modelling emotion, perfecting heart: disassembling technologies of affect with an android bodhisattva in Japan
塑造情感,完善心灵:与日本机器人菩萨拆解情感技术
- DOI:
10.1111/1467-9655.13813 - 发表时间:
2022 - 期刊:
- 影响因子:1.2
- 作者:
Daniel White;H. Katsuno - 通讯作者:
H. Katsuno
Labyrinths of the Mind: The Self in the Postmodern Age
心灵迷宫:后现代时代的自我
- DOI:
- 发表时间:
1998 - 期刊:
- 影响因子:0
- 作者:
Daniel White;G. Hellerich - 通讯作者:
G. Hellerich
Notes Toward an Affective Anthropology of International Relations
国际关系情感人类学笔记
- DOI:
- 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
Daniel White - 通讯作者:
Daniel White
Daniel White的其他文献
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{{ truncateString('Daniel White', 18)}}的其他基金
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Standard Grant
SBIR Phase I: STEM Finest Hour
SBIR 第一阶段:STEM 最佳时刻
- 批准号:
1648416 - 财政年份:2016
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$ 14.92万 - 项目类别:
Standard Grant
SBIR Phase II: Game-enhanced Interactive Physical Science
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1230463 - 财政年份:2012
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$ 14.92万 - 项目类别:
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合作研究:高纬度地区的人类与水文学
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0531148 - 财政年份:2005
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0328686 - 财政年份:2004
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使用 UMR 模拟设施进行云中结冰的实验室研究
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9301844 - 财政年份:1993
- 资助金额:
$ 14.92万 - 项目类别:
Continuing Grant
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