II-NEW: Living Lab for Asynchronous and Synchronous Investigation of Virtual and Real Environments
II-NEW: Living Lab for Asynchronous and Synchronous Investigation of Virtual and Real Environments
批准号:
1305231
负责人:
Benjamin Knapp
金额:
$58.55万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-01 至 2016-12-31
中文摘要
该项目在弗吉尼亚理工大学的创意、艺术和技术研究所开发了一个计算研究基础设施,将支持科学、工程、艺术和设计领域的研究和探索。该基础设施将使环境环境、无处不在的计算和镜像世界等领域的新研究成为可能。该基础设施将为研究人员、教育工作者、学生和公众创造一个环境,在同一场地和远程场地内与他人进行物理和虚拟互动,现场表演和互动展览。该项目将结合实时物理交互与环境传感器数据采集和处理,并提供一个独特的研究环境,调查一个真实的环境和相应的虚拟表示之间的关系。该基础设施将使研究跨越许多领域,包括安全研究、人群建模、人机交互、游戏环境和行为建模,包括影响变化模型。在计算机科学、通信、艺术和技术研究人员的参与下,拟议的基础设施将用于调查五个研究领域:(1)真实空间和虚拟空间中行为的相似之处。(2)虚拟环境中保真度对物理环境中表现的影响,如通过虚拟空间进行不同层次的渲染和导航风格的训练后,在真实建筑中检查导航。(3)群体模型评价,特别是在复杂的社会环境中,如音乐表演前或艺术展览期间,对社会意识的群体行为、社会互动和子群体行为的评价。(4)公共场所行为与情感的关系,采用数据预处理、可视化和聚类相结合的方法进行研究。(5)节能建筑的计算模型,以减少与建筑相关的方差和不确定性?以满足设计有效和高效的暖通空调控制系统的挑战。更广泛的影响该基础设施将通过创建一个新颖的计算研究平台来研究大学环境中的人类行为、情感和活动,从而加强教育。该项目将通过为本科生和研究生提供独特的跨学科学习机会,促进科学发展,同时促进教学、培训和学习。该项目汇集了计算机科学家、建筑师和人文研究人员来解决现实世界和虚拟世界之间的相互作用。该项目将通过整合包括视觉和表演艺术、建筑和人文在内的许多不同领域的主题,增加不同研究机构参与、学习和被招募到科学和工程领域的机会。通过对远程学习、人类体验和社会互动的探索,该项目将为社会带来持久的利益。
英文摘要
This project develops a computing research infrastructure in The Institute for Creativity, Arts, and Technology at Virginia Tech that will support research and exploration at the boundaries of science, engineering, art, and design. The infrastructure will enable novel research in the areas of ambient environments, ubiquitous computing, and mirror worlds. The infrastructure will create a environment for researchers, educators, students, and the general public to interact both physically and virtually with other people, live performances, and interactive exhibitions within the same venue and also remote venues. The project will incorporate real-time physical interaction with ambient sensor data acquisition and processing, and provide a unique research environment for investigating the relationship between a real environment and a corresponding virtual representation. This infrastructure will enable research across many domains including the study of security, crowd modeling, human-computer interaction, gaming environments, and behavioral modeling including models of affect change.Intellectual MeritWith the participation of researchers from Computer Science, Communications, the Arts, and Technology, the proposed infrastructure will be used to investigate five research domains: (1) Parallels between behavior in real spaces and virtual spaces. (2) The effects of fidelity in virtual environments on performance in physical environments, such as to examine navigation in a real building after training at different levels of rendering and styles of navigation through a virtual space. (3) Crowd model evaluation, especially the evaluation of socially-aware crowd behavior, social interaction, and sub-group behavior in a complex social setting such as before a musical performance or during an art exhibition. (4) The relationship between behavior and affect in a public venue, which will be studied using a combination of data pre-processing, visualization, and clustering. (5) Computational models of energy-efficient buildings, to reduce the variance and uncertainly associated with a building?s occupancy to meet the challenges in designing an effective and efficient HVAC control system. Broader ImpactThe infrastructure will enhance education by creating a novel computational research platform for investigating human behavior, emotions, and activities in a university environment. The project will advance science while promoting teaching, training, and learning by providing unique cross-disciplinary learning opportunities for undergraduate and graduate students. The project brings together computer scientists, architects, and humanities researchers to address the interaction of between real and virtual worlds. The project will increase opportunities for a diverse study body to participate in, learn about, and be recruited into science and engineering by integrating topics from many different fields including the visual and performing arts, architecture, and the humanities. The project will have lasting benefits to society through its exploration of distance learning, human experience, and social interaction.
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批准号:2227048
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项目类别:Standard Grant
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资助金额:$5.0万
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财政年份:2022
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负责人:Benjamin Knapp
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依托单位:
海外基金