II-NEW: Virtual Reality Infrastructure and Technology Development to Support Architectural Education and Basic Research in Immersive Design, Embodied Interaction, Spatial Cognition
II-新:支持建筑教育和沉浸式设计、具身交互、空间认知等基础研究的虚拟现实基础设施和技术开发
基本信息
- 批准号:1305401
- 负责人:
- 金额:$ 16.45万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2013
- 资助国家:美国
- 起止时间:2013-09-01 至 2016-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Immersive virtual environments offer tremendous potential for fundamental and transformative advances in education, training, rehabilitation, architectural design, as well as a wide range of other application areas. The technology has special potential to enhance the process of architectural design by enabling designers to work with their ideas at full scale from the earliest stages of the design process, and to experience the interior spaces of their designed structures from a firsthand egocentric perspective before they are built. The research and educational opportunities made possible by the requested equipment will enable designers and their clients to experience a virtual environment as if the designers and their clients were truly standing in the physical environment that is represented by the virtual environment, and to make decisions based on their experience in the virtual world that are equivalent to the decisions that they would have made as a result of a similar experience in the physical world. The project will teach students of architectural design the value of developing their design ideas from an egocentric as well as allocentric perspective. Through this work, architects, and their clients, will be able to make reliable design decisions that can enhance the livability of a planned space based on their first-person experience of the 3D spatial layout. The project will enable archaeologists, historians, city planners, tourists, and others to gain an intrinsic, egocentric understanding of the spatial layout of large, remote sites through virtual exploration.Intellectual MeritAn interdisciplinary team consisting of an associate professor of computer science in the college of science and engineering and an associate professor of architecture in the college of design requested funding for three pieces of major equipment and related supplies that will enable them to (a) pursue a multi-faceted research agenda in the development of groundbreaking methods to enhance the cognitive and perceptual realism of immersive virtual experiences, leveraging fundamental insights from visual perception and cognition, and (b) maximize the potential of virtual reality technology to fundamentally enhance the process of design education, emphasizing the importance of integrating an experiential understanding of planned spaces into the earliest stages of the design process. The proposal requests funding for the purchase of (a) a wide field of view head mounted display with an embedded stereo eye tracking system that the researchers will augment with lightweight, close-range depth sensors and a custom-built dual camera and mirror system to achieve a convergence-adaptable stereoscopic video-see-through augmented reality capability, (b) a set of cameras that will enable real time tracking throughout the full extent of the space available in a virtual reality design lab, and (c) an untethered, moderate field of view head-mounted display with optional optical see through capabilities that will, in conjunction with a backpack-worn laptop computer, allow unencumbered free physical movement through large virtual spaces and, in conjunction with the other head-mounted display, enable the project to pursue research in self-embodied multi-person interaction in immersive virtual environments.Broader ImpactThe requested equipment will benefit society by permitting research that will advance an understanding of how people can have experiences in immersive virtual environments that are equivalent to experiences in real world environments. This equipment will support significant advances in design education by enabling the broader effective use of virtual environments technology in teaching fundamental concepts of visual imagination and will support closer interdisciplinary collaboration between faculty and students in computer science, architecture and design. The project will promote science and engineering to the general public through community outreach such as through frequent lab tours for local K-12 students, and will promote participation in science through mentoring and summer programs for middle and high school students.
沉浸式的虚拟环境为教育,培训,康复,建筑设计以及广泛的其他应用领域的基本和变革性进步提供了巨大的潜力。该技术具有特殊的潜力,可以通过使设计师能够从设计过程的最早阶段与他们的想法进行全面合作,并在建造之前,从亲眼量的以自然的自我构建角度体验其设计结构的内部空间。所请求的设备使设计人员及其客户能够体验虚拟环境的研究和教育机会,就好像设计师及其客户真正站在虚拟环境所代表的物理环境中,并根据他们在虚拟世界中的经验做出决定,这些虚拟世界等于他们在物理世界中所取得了类似经验的决策。该项目将教导建筑设计的学生从以自我为中心和同类的角度来发展其设计思想的价值。通过这项工作,建筑师及其客户将能够根据其3D空间布局的第一人称体验来提高计划空间的宜居性,从而提高计划的设计决策。该项目将使考古学家,历史学家,城市规划师,游客和其他人能够通过虚拟探索来获得对大型,偏远站点的空间布局的内在,以自我为中心的理解。Intlectualservirecoligariary团队由科学和工程学学院的专业宗教学院副辅助教授组成,是由科学与工程学院的副业人员组成的,是该学院的专业宗教学院,并培养了专业的培训学院,该宗教学院的设计师是设计专业的宗教学院。他们(a)在开发开创性方法中追求多方面的研究议程,以增强沉浸式虚拟经验的认知和知觉现实主义,利用简洁的虚拟经验,利用基本的见解,从视觉感知和认知中获得基本的见解,以及(b)最大程度地提高虚拟现实技术的实验性,以建立在设计教育方面的潜在实验性,并在建立宗教教育的过程中,以建立一体化的范围,以建立一个重要的范围,以构成旨在使旨在逐步建立一个重要的范围,从而使人们建立了旨在的范围,以实现旨在实现范围的范围,从而使建立了旨在的范围,以实现范围的范围,从而使建立了旨在的范围,从而使人们建立了旨在的范围,以实现旨在实现范围的范围。设计过程的阶段。 该提案要求提供资金以购买(a)具有嵌入式立体声眼镜跟踪系统的广泛视野,研究人员将通过轻巧,近距离的深度传感器以及定制的双摄像头和镜像系统来增强,以实现可融合的立体视频范围,以实现全面的现实能力(B)虚拟现实设计实验室中可用的空间,以及(c)一个不受限制的,中等的视野头部挂式显示器,可选的光学访问能力,将功能与背包染上的笔记本电脑结合在一起,使无效的自由物理运动通过大型虚拟空间以及与其他头号的展示相互作用,与其他构图相互作用,与其他相互作用相互作用,与其他构图相加环境。BROADERIMPACT所请求的设备将通过允许研究使人们了解人们如何在身临其境的虚拟环境中获得经验,这与现实世界环境中的经验相当。该设备将通过在教授视觉想象的基本概念中更广泛的有效利用虚拟环境技术来支持设计教育的重大进步,并将支持计算机科学,建筑和设计方面的教职员工与学生之间的更紧密的跨学科合作。该项目将通过社区宣传(例如,通过为当地K-12学生进行频繁的实验室旅行)向公众推广科学和工程,并通过为中学和高中生的指导和夏季计划促进科学的参与。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Victoria Interrante其他文献
The Restorative Influence of Virtual Reality Environment Design
虚拟现实环境设计的修复影响
- DOI:
10.1109/vrw62533.2024.00147 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Jalynn Nicoly;Rachel Masters;Vidya Gaddy;Victoria Interrante;Francisco Ortega - 通讯作者:
Francisco Ortega
Investigating the Correlation Between Presence and Reaction Time in Mixed Reality
研究混合现实中存在与反应时间之间的相关性
- DOI:
10.1109/tvcg.2023.3319563 - 发表时间:
2023 - 期刊:
- 影响因子:5.2
- 作者:
Yasra Chandio;Noman Bashir;Victoria Interrante;Fatima M. Anwar - 通讯作者:
Fatima M. Anwar
Exploring the Gap between Real and Virtual Nature
探索真实与虚拟自然之间的差距
- DOI:
10.1109/vrw62533.2024.00308 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Katherine Hartley;Victoria Interrante - 通讯作者:
Victoria Interrante
Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality
人为因素在起作用:了解混合现实中条件反射对临场感和反应时间的影响
- DOI:
10.1109/tvcg.2024.3372120 - 发表时间:
2024 - 期刊:
- 影响因子:5.2
- 作者:
Yasra Chandio;Victoria Interrante;Fatima M. Anwar - 通讯作者:
Fatima M. Anwar
A Multisensory Approach to Virtual Reality Stress Reduction
虚拟现实减压的多感官方法
- DOI:
10.48550/arxiv.2309.00718 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Rachel Masters;Francisco Ortega;Victoria Interrante - 通讯作者:
Victoria Interrante
Victoria Interrante的其他文献
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{{ truncateString('Victoria Interrante', 18)}}的其他基金
NRT-UtB: Graduate Training Program in Sensory Science: Optimizing the Information Available for Mind and Brain
NRT-UtB:感官科学研究生培训计划:优化心灵和大脑可用的信息
- 批准号:
1734815 - 财政年份:2017
- 资助金额:
$ 16.45万 - 项目类别:
Standard Grant
CHS: Small: Transforming the Architectural Design Review Process through Collaborative Embodiment in HMD-Based Immersive Virtual Environments
CHS:小型:通过基于 HMD 的沉浸式虚拟环境中的协作实施来改变建筑设计评审流程
- 批准号:
1526693 - 财政年份:2015
- 资助金额:
$ 16.45万 - 项目类别:
Standard Grant
IIS: Effectively Harnessing Virtual Environments Technology for Visualization and Design
IIS:有效利用虚拟环境技术进行可视化和设计
- 批准号:
0713587 - 财政年份:2007
- 资助金额:
$ 16.45万 - 项目类别:
Continuing Grant
Collaborative Research in Immersive Design Environments
沉浸式设计环境中的协作研究
- 批准号:
0313226 - 财政年份:2003
- 资助金额:
$ 16.45万 - 项目类别:
Continuing Grant
An Immersive Projection Environment for Collaborative Research in Visualization, Perception, Architectural Design and Computer Graphics
用于可视化、感知、建筑设计和计算机图形学合作研究的沉浸式投影环境
- 批准号:
0323471 - 财政年份:2003
- 资助金额:
$ 16.45万 - 项目类别:
Standard Grant
PECASE: Perceptual Issues in Data Visualization: Conveying 3D Shape and Depth through Texture
PECASE:数据可视化中的感知问题:通过纹理传达 3D 形状和深度
- 批准号:
9875368 - 财政年份:1999
- 资助金额:
$ 16.45万 - 项目类别:
Continuing Grant
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