CHS: Small: Transforming the Architectural Design Review Process through Collaborative Embodiment in HMD-Based Immersive Virtual Environments
CHS:小型:通过基于 HMD 的沉浸式虚拟环境中的协作实施来改变建筑设计评审流程
基本信息
- 批准号:1526693
- 负责人:
- 金额:$ 49.94万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2015
- 资助国家:美国
- 起止时间:2015-09-01 至 2020-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Immersive virtual reality (IVR) technology has the potential to fundamentally transform the architectural design and building industries, by enabling individuals and groups to achieve an accurate and intuitive experiential understanding of a designed environment before it is built. To help realize this promise, the PI and her team will in this project pursue a multi-faceted research agenda that seeks to develop and deploy low-cost, multi-user, head-mounted-display (HMD) based IVR technology to more effectively support the decision-making process in architecture / engineering / construction design reviews. The research will address two critical challenges: to enable individual stakeholders to achieve a more accurate understanding of the 3D spatial structure and affordances for action in a designed interior space and to reliably assess its aesthetic and functional suitability under realistic use conditions; and to facilitate effective collaborative design review by enabling groups of stakeholders to be jointly immersed in the virtual model during the review process. Project outcomes promise to offer immediate benefits to architects, builders, and their clients, who will be able to more readily evaluate the suitability of designed spaces to meet their needs. The work also has the potential to enhance the effectiveness with which IVR technology can be used for a wider variety of collaborative and experiential purposes, in areas from education and training to psychotherapy and rehabilitation. In addition, the research has the potential to support significant advances in design education, by enabling the broader effective use of IVR technology in teaching fundamental concepts of visual imagination, and to foster closer interdisciplinary collaboration between faculty and students in computer science, architecture and design.The ambitious research plan consists of three key components. The PI and her team will develop robust methods for providing individual users with the ability to see a visually faithful, dynamically rendered 3D representation of their own body while they are physically moving about within an HMD-based IVR, along with a quantitative assessment of the impact of alternative embodiment methodologies on the accuracy of peoples' spatial perception judgments in the virtual environment. The team will also develop robust methods for providing multiple users with the ability to see each other while being co-located in a wide-area, HMD-based IVR, along with a qualitative assessment of best-practice representational approaches for supporting effective interpersonal communication and simultaneous accurate spatial understanding when multiple users are immersed as a group in a shared virtual environment. Finally, the team will create a system for populating a designed environment with realistically behaving and interactively responsive autonomous virtual agents, along with qualitative and quantitative testing of the impact on spatial perception and functional suitability judgments from experiencing dynamically populated, as opposed to static or unpopulated, immersive virtual environments, plus related efforts that will assess the subjective and objective realism of the agents' dynamic behavior.
沉浸式虚拟现实(IVR)技术有可能从根本上改变建筑设计和建筑行业,使个人和团体能够在建造之前对设计环境进行准确和直观的体验理解。为了帮助实现这一承诺,PI和她的团队将在该项目中推行多方面的研究议程,寻求开发和部署基于低成本、多用户、头盔显示器(HMD)的IVR技术,以更有效地支持建筑/工程/建筑设计审查中的决策过程。这项研究将解决两个关键挑战:使各个利益攸关方能够更准确地了解设计的室内空间的3D空间结构和行动承受能力,并可靠地评估其在现实使用条件下的美学和功能适宜性;以及通过使利益攸关方群体能够在审查过程中共同沉浸在虚拟模型中,促进有效的协作设计审查。项目成果承诺为建筑师、建筑商和他们的客户提供立竿见影的好处,他们将能够更容易地评估设计空间是否适合满足他们的需求。这项工作还有可能提高IVR技术在从教育和培训到心理治疗和康复等领域用于更广泛的协作和体验目的的有效性。此外,这项研究有可能支持设计教育的重大进步,使IVR技术能够更广泛有效地用于教授视觉想象的基本概念,并促进教师和学生在计算机科学、建筑和设计方面更紧密的跨学科合作。雄心勃勃的研究计划包括三个关键部分。PI和她的团队将开发强大的方法,为个人用户提供当他们在基于HMD的IVR中物理移动时,能够看到他们自己身体的视觉上逼真的、动态渲染的3D表示的能力,以及对替代实施方法对人们在虚拟环境中的空间感知判断的准确性的影响的定量评估。该小组还将开发强有力的方法,为多个用户提供在广域、基于头盔显示器的IVR中共处时彼此观看的能力,并对最佳做法代表性方法进行定性评估,以支持有效的人际沟通和同时准确的空间理解,当多个用户作为一个群体沉浸在共享的虚拟环境中时。最后,该团队将创建一个系统,用于填充具有真实行为和交互响应的自主虚拟代理的设计环境,并对体验动态填充的沉浸式虚拟环境(而不是静态或无填充的沉浸式虚拟环境)对空间感知和功能适宜性判断的影响进行定性和定量测试,以及评估代理动态行为的主观和客观真实性的相关努力。
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
SPNets: Human-like Navigation Behaviors with Uncertain Goals
SPNet:目标不确定的类人导航行为
- DOI:10.1145/3424636.3426911
- 发表时间:2020
- 期刊:
- 影响因子:0
- 作者:Sohre, Nicholas;Guy, Stephen J.
- 通讯作者:Guy, Stephen J.
PVL: A Framework for Navigating the Precision-Variety Trade-off in Automated Animation of Smiles
PVL:用于在自动微笑动画中进行精度与多样性权衡的框架
- DOI:
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Sohre, Nicholas;Adeagbo, Moses;Helwig, Nathaniel;Lyford-Pike, Sofia;Guy, Stephen J.
- 通讯作者:Guy, Stephen J.
Coordinating Multi-Agent Navigation by Learning Communication
通过学习通信来协调多代理导航
- DOI:10.1145/3340261
- 发表时间:2019
- 期刊:
- 影响因子:1.3
- 作者:Hildreth, Dalton;Guy, Stephen J.
- 通讯作者:Guy, Stephen J.
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Victoria Interrante其他文献
Investigating the Correlation Between Presence and Reaction Time in Mixed Reality
研究混合现实中存在与反应时间之间的相关性
- DOI:
10.1109/tvcg.2023.3319563 - 发表时间:
2023 - 期刊:
- 影响因子:5.2
- 作者:
Yasra Chandio;Noman Bashir;Victoria Interrante;Fatima M. Anwar - 通讯作者:
Fatima M. Anwar
The Restorative Influence of Virtual Reality Environment Design
虚拟现实环境设计的修复影响
- DOI:
10.1109/vrw62533.2024.00147 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Jalynn Nicoly;Rachel Masters;Vidya Gaddy;Victoria Interrante;Francisco Ortega - 通讯作者:
Francisco Ortega
Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality
人为因素在起作用:了解混合现实中条件反射对临场感和反应时间的影响
- DOI:
10.1109/tvcg.2024.3372120 - 发表时间:
2024 - 期刊:
- 影响因子:5.2
- 作者:
Yasra Chandio;Victoria Interrante;Fatima M. Anwar - 通讯作者:
Fatima M. Anwar
Exploring the Gap between Real and Virtual Nature
探索真实与虚拟自然之间的差距
- DOI:
10.1109/vrw62533.2024.00308 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Katherine Hartley;Victoria Interrante - 通讯作者:
Victoria Interrante
A Multisensory Approach to Virtual Reality Stress Reduction
虚拟现实减压的多感官方法
- DOI:
10.48550/arxiv.2309.00718 - 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Rachel Masters;Francisco Ortega;Victoria Interrante - 通讯作者:
Victoria Interrante
Victoria Interrante的其他文献
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{{ truncateString('Victoria Interrante', 18)}}的其他基金
NRT-UtB: Graduate Training Program in Sensory Science: Optimizing the Information Available for Mind and Brain
NRT-UtB:感官科学研究生培训计划:优化心灵和大脑可用的信息
- 批准号:
1734815 - 财政年份:2017
- 资助金额:
$ 49.94万 - 项目类别:
Standard Grant
II-NEW: Virtual Reality Infrastructure and Technology Development to Support Architectural Education and Basic Research in Immersive Design, Embodied Interaction, Spatial Cognition
II-新:支持建筑教育和沉浸式设计、具身交互、空间认知等基础研究的虚拟现实基础设施和技术开发
- 批准号:
1305401 - 财政年份:2013
- 资助金额:
$ 49.94万 - 项目类别:
Standard Grant
IIS: Effectively Harnessing Virtual Environments Technology for Visualization and Design
IIS:有效利用虚拟环境技术进行可视化和设计
- 批准号:
0713587 - 财政年份:2007
- 资助金额:
$ 49.94万 - 项目类别:
Continuing Grant
Collaborative Research in Immersive Design Environments
沉浸式设计环境中的协作研究
- 批准号:
0313226 - 财政年份:2003
- 资助金额:
$ 49.94万 - 项目类别:
Continuing Grant
An Immersive Projection Environment for Collaborative Research in Visualization, Perception, Architectural Design and Computer Graphics
用于可视化、感知、建筑设计和计算机图形学合作研究的沉浸式投影环境
- 批准号:
0323471 - 财政年份:2003
- 资助金额:
$ 49.94万 - 项目类别:
Standard Grant
PECASE: Perceptual Issues in Data Visualization: Conveying 3D Shape and Depth through Texture
PECASE:数据可视化中的感知问题:通过纹理传达 3D 形状和深度
- 批准号:
9875368 - 财政年份:1999
- 资助金额:
$ 49.94万 - 项目类别:
Continuing Grant
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