iDesign: Developing Technological Fluency Through Culturally-Relevant Game Design

iDesign:通过文化相关的游戏设计提高技术流畅性

基本信息

  • 批准号:
    1312240
  • 负责人:
  • 金额:
    $ 119.97万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-10-01 至 2019-09-30
  • 项目状态:
    已结题

项目摘要

The iDesign project engages underrepresented youth in creating computer games that are culturally and socially relevant. By engaging participants in the culture of information technology, the project is designed to move them from playing computer games to using tools that require programming and computation skills. The project culminates in the dissemination of a game-design curriculum that other after school programs can use. The project, a collaborative effort between Hofstra University and seven middle schools in the New York City area, engages 45 6th to 9th grade students and their teachers in interactive after-school Game Design Clubs. To support the Clubs, a summer institute introduces teachers to innovative digital pedagogy. The project also includes a summer leadership academy for students and student career orientation. The Educational Development Center will conduct formative and summative evaluation, addressing several key questions:- What changes occur in student technological fluency?- Do student attitudes towards-STEM-related careers change?- How did teachers implement the iDesign curriculum?- Are differences in teacher implementation related to differential student outcomes?Global Kids, an organization that develops after-school leadership programs programs using gameplay, will provide the summer leadership program. The New York State After-School Network (NYSAN) will disseminate iDesign curriculum and games. The project will be sustained through the commitment of participating schools to continue the program and through the dissemination of project resources.
iDesign项目让代表性不足的青年参与创造具有文化和社会意义的电脑游戏。通过让参与者参与信息技术文化,该项目旨在使他们从玩电脑游戏转向使用需要编程和计算技能的工具。该项目的高潮是传播游戏设计课程,其他课后课程可以使用。 该项目是霍夫斯特拉大学和纽约市地区七所中学的合作项目,吸引了45名6至9年级的学生和他们的老师参加互动式课后游戏设计俱乐部。 为了支持俱乐部,暑期学院向教师介绍了创新的数字教学法。 该项目还包括为学生和学生职业定向举办的夏季领导学院。教育发展中心将进行形成性和总结性评估,解决几个关键问题:-学生的技术流畅性发生了什么变化?学生对STEM相关职业的态度会改变吗?教师如何实施iDesign课程?教师实施的差异是否与学生的不同结果有关?全球儿童,一个组织,开发课后领导计划计划使用游戏,将提供夏季领导计划。 纽约州课后网络(NYSAN)将传播iDesign课程和游戏。 该项目将通过参与学校继续该方案的承诺和通过传播项目资源来维持。

项目成果

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Roberto Joseph其他文献

A cultural embrace
文化拥抱
  • DOI:
    10.1007/bf02772075
  • 发表时间:
    2002
  • 期刊:
  • 影响因子:
    2.5
  • 作者:
    Michael Thomas;M. Mitchell;Roberto Joseph
  • 通讯作者:
    Roberto Joseph

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