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ASPECT: Advancing Science Performance with Emerging Computer Technologies

ASPECT: Advancing Science Performance with Emerging Computer Technologies
方面:利用新兴计算机技术提高科学绩效
批准号:
1316473
负责人:
James Minogue
金额:
$44.96万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-01 至 2017-08-31

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中文摘要
翻译
先进的科学性能与新兴的计算机技术(ASPECT)结合统一(跨平台的游戏引擎和集成开发环境)与尖端的触觉技术,为高年级学生提供一种访问核心科学内容的新方式,超越了通常在今天的教室里做什么。触觉反馈可能会涉及体现的知识,否则将躺未开发。当人们考虑到支撑许多学校科学概念的不可见方面(例如浮力,磁力和分子间力)时,这种启示变得很重要。触觉接口为学习者提供了无形的力量(在现实世界中通常很难或不可能创建),并可能有助于填补个人对抽象科学内容的推理链中的空白。支撑这个探索性项目的核心研究问题是:触觉反馈的加入如何影响用户对核心(通常是无形的)科学内容的理解?这项工作是由来自北卡罗来纳州州立大学、复兴计算研究所和当地学校系统的一个跨学科小组进行的。 该项目包括教育、计算机科学、艺术和设计方面的专家。 该项目采用信息设计方法;积极吸引儿童和当地专家STEM教师参与模拟的开发和测试,以帮助学生学习浮力,磁性和分子力,强调因果,系统和能量等横向概念。模拟支持学生的科学探究与模拟认知工具,包括辅助背景信息和虚拟科学笔记本规划工具的即时演示。 评估和测试包括与儿童和STEM教师信息提供者的焦点小组,使用低技术版本的模拟来获得对艺术品,角色特征,故事板教学序列以及表现和学习的潜在措施的反馈。可用性测试生成关于任务性能(包括成功率、完成时间和工作量)、用户行为和用户偏好的数据,并为迭代开发过程提供数据。在每个模拟的设计周期接近尾声时,正在通过一系列小规模的课堂试点测试对影响进行初步估计。这些试点研究采用随机前测后测控制组研究设计,每年有40-60名3-5年级学生的方便样本。参与者被分成四组(基于正在教授的潜在力的触觉和视觉渲染):无(仅对模拟中的对象进行基本渲染,没有视觉或触觉力),视觉渲染(包括所涉及的力的可视化),力的触觉渲染(没有力的可视化),以及力的视觉加触觉渲染。一个混合方法的方法是用来收集定量和定性的数据,有关主题的概念的目标内容。测量方法包括开放式问题、绘画任务、概念图、客观封闭式问题和回顾性探究。 一个主要的推力方面是奠定基础,为儿童如何整合和使用视觉和触觉信息在多感官学习环境中的一个更具包容性的认知模型。ASPECT探索性工作的直接产品是概念验证,即触觉可以成功地与Unity平台集成,以构建增强和深化高年级小学生科学学习的模拟。 该研究还将有助于制定可供其他研究人员使用的科学模拟的触觉增强设计指南。
英文摘要
Advancing Science Performance with Emerging Computer Technologies (ASPECT) combines Unity (a cross-platform game engine and integrated development environment) with cutting-edge haptic technology to provide upper elementary students with a new way of accessing core science content, reaching beyond what is typically done in today's classrooms. Haptic feedback may engage embodied knowledge that would otherwise lie untapped. This affordance becomes important when one considers the invisible aspects that undergird many school science concepts (e.g. buoyancy, magnetism, and intermolecular forces.) Haptic interfaces provide learners access to invisible forces (often difficult or impossible to create in real-world scenarios) and may help fill gaps in an individual's chain of reasoning about abstract science content. The core research question that undergirds this exploratory project is: How does the addition of haptic feedback influence users' understandings of core, often invisible, science content? The work is conducted by a cross disciplinary team from North Carolina State University, the Renaissance Computing Institute a local school system. The projecct includes experts in education, computer science, and art and design. The project uses an informant design approach; actively engaging children and local expert STEM teachers in the development and testing of simulations to help students learn about buoyancy, magnetism, and molecular forces emphasizing crosscutting concepts like cause and effect, systems, and energy. The simulations support student scientific inquiry with in-simulation cognitive tools including the just-in-time presentation of ancillary background information and a virtual science notebook planning tool. Evaluation and testing includes focus groups with children and STEM teacher informants using low-tech versions of the simulations to elicit feedback on artwork, character features, storyboarded instructional sequences, and potential measures of performance and learning. Usability testing generates data on task performance (including success rate, completion time, and workload) user behavior, and user preference and feeds the iterative development process. Preliminary estimates of the impact are being made through a series of small-scale classroom-based pilot tests near the end of the design cycle for each simulation. These pilot studies employ a randomized pre-test-post-test control group research design with convenience samples of 40-60 grade 3-5 students each year. Participants are split into four groups (based on the haptic and visual rendering of the underlying forces being taught): none (just basic rendering of the objects in the simulation with no visual or haptic forces), visual rendering (including visualization of the forces involved), haptic rendering of forces (with no visualization of forces), and visual plus haptic rendering of forces. A mixed-methods approach is used to garner both quantitative and qualitative data regarding subjects' conceptions of the target content. Measures include open-ended questions, drawing tasks, concept mapping, objective close-ended questions, and retrospective probing. A main thrust ASPECT is to lay the groundwork for a more inclusive cognitive model of how children integrate and use visual and haptic information in multisensory learning environments. The immediate product of ASPECT's exploratory work is the proof-of-concept that haptics can be successfully integrated with the Unity platform to build simulations that enhance and deepen upper elementary students' science learning. The study will also contribute to the development of design guidelines for the haptic-augmentation of science simulations that can be used by other researchers.
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会议论文
Pre-service Educators Reimagining Core Experiences in Physics Teaching
  • 批准号:
    1760831
  • 项目类别:
    Standard Grant
  • 资助金额:
    $73.34万
  • 财政年份:
    2018
  • 负责人:
    James Minogue
  • 依托单位:
海外基金