ASPECT: Advancing Science Performance with Emerging Computer Technologies

方面:利用新兴计算机技术提高科学绩效

基本信息

  • 批准号:
    1316473
  • 负责人:
  • 金额:
    $ 44.96万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2013
  • 资助国家:
    美国
  • 起止时间:
    2013-09-01 至 2017-08-31
  • 项目状态:
    已结题

项目摘要

Advancing Science Performance with Emerging Computer Technologies (ASPECT) combines Unity (a cross-platform game engine and integrated development environment) with cutting-edge haptic technology to provide upper elementary students with a new way of accessing core science content, reaching beyond what is typically done in today's classrooms. Haptic feedback may engage embodied knowledge that would otherwise lie untapped. This affordance becomes important when one considers the invisible aspects that undergird many school science concepts (e.g. buoyancy, magnetism, and intermolecular forces.) Haptic interfaces provide learners access to invisible forces (often difficult or impossible to create in real-world scenarios) and may help fill gaps in an individual's chain of reasoning about abstract science content. The core research question that undergirds this exploratory project is: How does the addition of haptic feedback influence users' understandings of core, often invisible, science content? The work is conducted by a cross disciplinary team from North Carolina State University, the Renaissance Computing Institute a local school system. The projecct includes experts in education, computer science, and art and design. The project uses an informant design approach; actively engaging children and local expert STEM teachers in the development and testing of simulations to help students learn about buoyancy, magnetism, and molecular forces emphasizing crosscutting concepts like cause and effect, systems, and energy. The simulations support student scientific inquiry with in-simulation cognitive tools including the just-in-time presentation of ancillary background information and a virtual science notebook planning tool. Evaluation and testing includes focus groups with children and STEM teacher informants using low-tech versions of the simulations to elicit feedback on artwork, character features, storyboarded instructional sequences, and potential measures of performance and learning. Usability testing generates data on task performance (including success rate, completion time, and workload) user behavior, and user preference and feeds the iterative development process. Preliminary estimates of the impact are being made through a series of small-scale classroom-based pilot tests near the end of the design cycle for each simulation. These pilot studies employ a randomized pre-test-post-test control group research design with convenience samples of 40-60 grade 3-5 students each year. Participants are split into four groups (based on the haptic and visual rendering of the underlying forces being taught): none (just basic rendering of the objects in the simulation with no visual or haptic forces), visual rendering (including visualization of the forces involved), haptic rendering of forces (with no visualization of forces), and visual plus haptic rendering of forces. A mixed-methods approach is used to garner both quantitative and qualitative data regarding subjects' conceptions of the target content. Measures include open-ended questions, drawing tasks, concept mapping, objective close-ended questions, and retrospective probing. A main thrust ASPECT is to lay the groundwork for a more inclusive cognitive model of how children integrate and use visual and haptic information in multisensory learning environments. The immediate product of ASPECT's exploratory work is the proof-of-concept that haptics can be successfully integrated with the Unity platform to build simulations that enhance and deepen upper elementary students' science learning. The study will also contribute to the development of design guidelines for the haptic-augmentation of science simulations that can be used by other researchers.
先进的科学表现与新兴的计算机技术(Aspect)结合了Unity(跨平台游戏引擎和集成开发环境)与尖端触觉技术,为高年级学生提供了一种获取核心科学内容的新方式,超越了当今课堂上的通常做法。触觉反馈可能会涉及具体化的知识,否则这些知识就不会被利用。当人们考虑支撑许多学派科学概念的无形方面(例如浮力、磁力和分子间作用力)时,这种启示就变得重要起来。触觉界面为学习者提供了接触看不见的力量(在现实世界中往往很难或不可能创造)的途径,并可能有助于填补个人对抽象科学内容的推理链中的空白。支撑这一探索性项目的核心研究问题是:触觉反馈的添加如何影响用户对核心的、往往是看不见的科学内容的理解?这项工作是由来自北卡罗来纳州立大学、文艺复兴计算研究所和当地学校系统的一个跨学科团队进行的。该项目包括教育、计算机科学、艺术和设计方面的专家。该项目使用信息设计方法;积极让儿童和当地的STEM专家教师参与模拟的开发和测试,以帮助学生学习浮力、磁力和分子力,重点是交叉概念,如因果、系统和能量。模拟通过模拟内认知工具支持学生的科学探究,包括及时演示辅助背景信息和虚拟科学笔记本计划工具。评估和测试包括与儿童和STEM教师信息者的焦点小组,使用低技术版本的模拟来获得关于艺术品、角色特征、故事板教学序列以及潜在的表现和学习衡量标准的反馈。可用性测试生成有关任务性能(包括成功率、完成时间和工作负载)、用户行为和用户偏好的数据,并为迭代开发过程提供支持。在每个模拟的设计周期接近尾声时,正在通过一系列以教室为基础的小规模试点测试对影响进行初步估计。这些先导研究采用随机的前测-后测控制组研究设计,每年以40-60名3-5年级的学生为方便样本。参与者被分成四组(基于被教授的潜在力量的触觉和视觉渲染):无(只是在没有视觉或触觉力量的情况下对模拟中的对象进行基本渲染)、视觉渲染(包括所涉及的力的可视化)、力的触觉渲染(没有力的可视化)以及视觉和触觉的力渲染。使用混合方法来获取关于受试者对目标内容的概念的定量和定性数据。测量包括开放式问题、绘图任务、概念图、客观封闭式问题和回溯性探究。一个主要方面是为一个更具包容性的认知模型奠定基础,该模型描述了儿童如何在多感官学习环境中整合和使用视觉和触觉信息。Aspects探索性工作的直接成果是概念证明,触觉可以成功地与Unity平台集成,以构建增强和深化高年级小学生科学学习的模拟。这项研究还将有助于开发可供其他研究人员使用的科学模拟触觉增强的设计指南。

项目成果

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James Minogue其他文献

Understanding Scale: Powers of Ten
了解比例:十的幂
  • DOI:
    10.1007/s10956-006-9034-2
  • 发表时间:
    2007
  • 期刊:
  • 影响因子:
    4.4
  • 作者:
    M. G. Jones;Amy R. Taylor;James Minogue;Bethany Broadwell;E. Wiebe;Glenda Carter
  • 通讯作者:
    Glenda Carter
Connecting Science and Engineering Education Practices in Meaningful Ways
以有意义的方式连接科学和工程教育实践
  • DOI:
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Leonard A. Annetta;James Minogue
  • 通讯作者:
    James Minogue
Novice Elementary Teachers’ Developing Visions of Effective Science Teaching
小学新手教师有效科学教学的发展愿景
  • DOI:
    10.1007/s11165-018-9742-7
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    2.3
  • 作者:
    S. Carrier;A. Whitehead;James Minogue;Becca S. Corsi
  • 通讯作者:
    Becca S. Corsi
Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach
促进小学计算思维:以叙事为中心的学习方法
Accuracy of Scale Conceptions in Science: Mental Maneuverings across Many Orders of Spatial Magnitude.
科学中尺度概念的准确性:跨多个空间量级的心理操纵。

James Minogue的其他文献

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{{ truncateString('James Minogue', 18)}}的其他基金

Pre-service Educators Reimagining Core Experiences in Physics Teaching
职前教育工作者重新构想物理教学的核心经验
  • 批准号:
    1760831
  • 财政年份:
    2018
  • 资助金额:
    $ 44.96万
  • 项目类别:
    Standard Grant

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