CAREER: Measuring and Reducing Cybersickness in Virtual Reality Physical Rehabilitation
CAREER: Measuring and Reducing Cybersickness in Virtual Reality Physical Rehabilitation
批准号:
1350995
负责人:
John Quarles
金额:
$53.79万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-02-15 至 2020-01-31
中文摘要
晕车(即沉浸式模拟,如虚拟现实)对健康用户的影响多年来一直是虚拟现实(VR)的基础研究领域之一,但其对肢体残疾人的影响尚不清楚,尽管它可能对这一群体基于VR的身体康复产生重大影响。该项目调查残疾人的晕车现象,特别是患有中度行动障碍和无认知障碍的多发性硬化症患者。这项研究的预期结果是将晕屏对残疾人的负面影响降至最低,从而显著提高基于VR的身体康复的有效性和运动障碍者的生活质量。本项目的第一个目标是确定衡量残疾人晕屏的最佳方法,第二个目标是找出导致残疾人晕屏的主要因素,特别是有本体感觉和平衡障碍的人(例如,由于神经、前庭、平衡问题)。根据初步数据,中心假设是,由于平衡能力和本体感觉能力的差异,与非残疾人相比,VR引发的晕屏对残疾人来说将被放大。为了验证这一假说,该项目将(A)确定残疾与虚拟现实引起的网络恶心之间的关系,(B)确定针对残疾人的虚拟现实引起的网络恶心的最有效的客观衡量标准,(C)确定影响残疾人网络恶心的虚拟现实设计的主要方面,以及(D)创建、传播和维护一个开放的数据库,其中包括残疾人的(匿名)网络恶心数据。广泛的影响:该项目将向虚拟现实普遍使用的挑战迈出关键的一步,并提供对虚拟现实作为康复媒介的有效性的更深层次的理解。该项目将影响残疾人进行基于VR的康复和锻炼的方式,这可能会对康复的有效性和疗效产生长期影响,最终影响这些人的生活质量。该项目将积极吸引研究生和本科生参与研究,将研究成果纳入关于无障碍用户界面和普遍可用性的新课程,并与各国残疾人倡导协会合作,促进基于虚拟现实的康复的教育和动机。
英文摘要
The effects of cybersickness (i.e., motion sickness caused by immersive simulation, such as virtual reality) on healthy users has been one of the fundamental research areas in virtual reality (VR) for many years, but its impact on persons with physical disabilities is still unknown, even though it could have a significant an impact on VR-based physical rehabilitation for this population. This project investigates cybersickness for persons with disabilities, specifically for persons with multiple sclerosis with a moderate level of mobility impairment and no cognitive impairment. The expected outcome of this research is to minimize the negative effects of cybersickness for people with disabilities, and to thereby significantly improve the effectiveness of VR-based physical rehabilitation and the quality of life for people with motor impairments.The first objective of this project is to determine the best way to measure cybersickness in people with disabilities, and the second is to then figure out the main factors that contribute to cybersickness in persons with disabilities, specifically for people with proprioceptive and balance deficits (e.g., due to neurological, vestibular, balance issues). Based on preliminary data, the central hypothesis is that VR-induced cybersickness will be magnified for persons with disabilities as compared to persons without disabilities because of differences in balance and proprioception abilities. To test this hypothesis, the project will (a) determine how disability correlates with VR-induced cybersickness, (b) determine the most effective objective measures of VR-induced cybersickness for people with disabilities, (c) determine the main contributing aspects of VR design that affect cybersickness in people with disabilities and (d) create, disseminate, and maintain an open database of (anonymized) cybersickness data from people with disabilities.Broader Impacts: The project will take a critical step towards the challenge of universal usability in VR and offer a deeper understanding of the effectiveness of VR as a medium for rehabilitation. The project will impact the way that people with disabilities are able to engage in VR-based rehabilitation and exercises, which could potentially have long term impact on the effectiveness and efficacy of the rehabilitation and ultimately the quality of life for these people. The project will actively engage graduate and undergraduate students in research, integrate results from research into a novel course on accessible user interfaces and universal usability, and collaborate with national advocacy societies for persons with disabilities to promote education and motivation for VR-based rehabilitation.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
DOI:
10.2312/egve.20191277
发表时间:
2019
期刊:
ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
影响因子:
--
作者:
[Costa, R., Quarles, J.]
通讯作者:
Quarles, J.
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
虚拟能力模拟:将旋转增益应用于腿部以增加身体康复期间的信心
DOI:
10.2312/egve.20191282
发表时间:
2019
期刊:
ICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
影响因子:
--
作者:
[Chowdhury, T., Ferdous, S., Peck, T., Quarles, J.]
通讯作者:
Quarles, J.
3D Interaction with Virtual Objects in Real Water
与真实水中的虚拟物体进行 3D 交互
DOI:
10.1109/vs-games.2019.8864574
发表时间:
2019
期刊:
11th International Conference on Virtual Worlds and Games for Serious Applications (VS-GAMES 2019
影响因子:
--
作者:
[Costa, Raphael, Quarles, John]
通讯作者:
Quarles, John
HCC: Small: Making Virtual Reality Safe
-
批准号:2316240
-
项目类别:Standard Grant
-
资助金额:$60.0万
-
财政年份:2024
-
负责人:John Quarles
-
依托单位:
Collaborative Research: HCC: Medium: HCI in Motion -- Using EEG, Eye Tracking, and Body Sensing for Attention-Aware Mobile Mixed Reality
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批准号:2211785
-
项目类别:Standard Grant
-
资助金额:$45.71万
-
财政年份:2022
-
负责人:John Quarles
-
依托单位:
CHS: Small: Enabling Accessibility of Virtual Reality for Persons with Balance Impairments
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批准号:2007041
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项目类别:Standard Grant
-
资助金额:$49.71万
-
财政年份:2020
-
负责人:John Quarles
-
依托单位:
EAGER: Enabling Virtual Reality for Aquatic Rehabilitation of Persons with Disabilities
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批准号:1648949
-
项目类别:Standard Grant
-
资助金额:$24.0万
-
财政年份:2016
-
负责人:John Quarles
-
依托单位:
I/UCRC: UTSA Planning Grant: I/UCRC for Site Addition to the iPerform Center for Assistive Technologies to Enhance Human Performance
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批准号:1624825
-
项目类别:Standard Grant
-
资助金额:$1.5万
-
财政年份:2016
-
负责人:John Quarles
-
依托单位:
HCC: Small: Determining the Effects of Latency in Virtual Reality Physical Rehabilitation
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批准号:1218283
-
项目类别:Standard Grant
-
资助金额:$47.28万
-
财政年份:2012
-
负责人:John Quarles
-
依托单位:
EAGER: Presence and Navigation in Virtual Reality Rehabilitation Games for Mobility Impaired Persons
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批准号:1153229
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项目类别:Standard Grant
-
资助金额:$23.27万
-
财政年份:2011
-
负责人:John Quarles
-
依托单位:
海外基金