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WORKSHOP: IEEE VR 2014 Doctoral Consortium

WORKSHOP: IEEE VR 2014 Doctoral Consortium
研讨会:IEEE VR 2014 博士联盟
批准号:
1416888
负责人:
Daniel Keefe
金额:
$1.56万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-12-15 至 2014-11-30

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中文摘要
翻译
这是资助约12名研究生参与的资金(9名国内和3名国际),沿着有5名社区高级成员(教师和行业研究人员),在博士生联盟(研讨会)将与将于3月29日至4月2日在明尼阿波利斯举行的IEEE虚拟现实2014会议一起举行,并且其与IEEE 3D用户界面研讨会并置。 虚拟现实(VR)是一个多学科领域,涉及以人为中心的计算机模拟,旨在模仿或增强真实的世界感官(通常是视觉,声音和触觉)和体验。VR研究包括开发和评估方法和系统,促进和理解用户的感知,信念和行为。 IEEE Virtual Reality于1993年首次由IEEE计算机协会组织,自1995年以来每年举办一次,是该领域首屈一指的国际会议和展览,包括技术论文演示,研讨会,教程,研究演示和行业展览。 IEEE 3D用户界面研讨会自2006年以来每年举办一次,并与IEEE VR共址。 根据往年的数字,2014年的会议预计将吸引350-400名注册者,15-20名参展商和30名学生志愿者。 更多信息可以在http://www.ieeevr.org/2014.This上找到今年的IEEE VR博士联盟的灵感来自于去年成功的就职典礼,该典礼也得到了NSF的支持。 DC的主要活动将于3月30日(星期日)举行,就在IEEE VR会议开始之前,与IEEE 3D用户界面研讨会的第二天平行;其他较小的活动将在本周剩余时间的分散时间举行。 研讨会将包括上午和下午的会议,每个学生向其他学生参与者和高级VR研究人员小组介绍他/她的工作,每次演讲后留出足够的时间进行讨论和建设性反馈,以解决工作的优势,可能出现的挑战和问题,以及结果的影响。 由所有学生和导师参加的小组工作午餐对于统一小组内提出的个人目标和项目将特别有价值,作为未来10-20年该领域未来“大图景”的一部分。 每个学生还将被要求准备一张关于他/她的研究的海报,作为海报会议的一部分在会议期间展出,并提交一份简短的(2页)摘要,存档在IEEE数字图书馆。博士联盟的目标是为虚拟现实中的中级研究生提供互动和支持性的指导机会,为这些学生提供一个宝贵的机会,从具有广泛的集体广度和知识深度的高级人员那里获得关于他们研究的独立观点,并在VR社区内建立一个年轻研究人员的队列。 组织者将特别努力从计算机科学传统上代表性不足的群体中招募参与者,包括妇女,有色人种和残疾人。 他们将采取措施,以实现学生之间的多样性方面的研究课题,学科背景,方法论的方法,和家庭机构(例如,不超过一个研究生将从任何给定的机构接受)。
英文摘要
This is funding to support participation by approximately 12 graduate students (9 domestic and 3 international), along with 5 senior members of the community (faculty and industry researchers), in a Doctoral Consortium (workshop) to be held in conjunction with IEEE Virtual Reality 2014 conference that will take place March 29-April 2 in Minneapolis, and which is collocated with the IEEE Symposium on 3D User Interface. Virtual reality (VR) is a multidisciplinary field involving human-centered computer simulations that seek to imitate or augment real world senses (usually sight, sound, and touch) and experiences. VR research includes developing and assessing methods and systems, and facilitating and understanding user perceptions, beliefs, and behaviors. First organized by the IEEE Computer Society in 1993 and held annually since 1995, IEEE Virtual Reality is the premier international conference and exhibition in this field and includes technical paper presentations, workshops, tutorials, research demonstrations, and exhibits from industry. The IEEE Symposium on 3D User Interfaces has been held annually and colocated with IEEE VR since 2006. Based on prior year numbers, the combined 2014 conferences are expected to attract 350-400 registrants, 15-20 exhibitors, and 30 student volunteers. More information may be found online at http://www.ieeevr.org/2014.This year's IEEE VR Doctoral Consortium is inspired by and similar in format to last year's successful inaugural event, which was also supported by NSF. The main activities of the DC will take place on Sunday, March 30, immediately prior to the start of the IEEE VR conference proper and in parallel with the second day of the IEEE Symposium on 3D User Interfaces; additional smaller activities will take place at scattered times over the rest of the week. The workshop will include morning and afternoon sessions in which each student presents his/her work to the other student participants and a panel of senior VR researchers, with sufficient time set aside after each talk for discussion and constructive feedback that addresses the strengths of the work, challenges and issues that may arise, and implications of the results. A group working lunch attended by all the students and mentors will be particularly valuable for unifying the individual goals and projects presented within the group as part of a "big picture" envisioning of the future of the field over the next 10-20 years. Each student will also be asked to prepare a poster on his/her research that will be on display during the conference as part of the poster sessions, and to submit a short (2-page) abstract to be archived in the IEEE Digital Library.Broader Impacts: The goal of the Doctoral Consortium is to provide an interactive and supportive mentoring opportunity for mid-level graduate students in virtual reality, to afford these students a valuable opportunity to get independent perspectives on their research from senior individuals with a wide collective breadth and depth of knowledge, and to build a cohort of young researchers within the VR community. The organizers will make a special effort to recruit participants from groups traditionally underrepresented in computer science, including women, persons of color, and persons with disabilities. They will take steps to achieve diversity among the students with respect to research topics, disciplinary backgrounds, methodological approaches, and home institutions (for example, no more than one graduate student will be accepted from any given institution).
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Collaborative Research: HCC: Small: RUI: Drawing from Life in Extended Reality: Advancing and Teaching Cross-Reality User Interfaces for Observational 3D Sketching
  • 批准号:
    2326998
  • 项目类别:
    Standard Grant
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    $40.0万
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    2023
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    Daniel Keefe
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CHS: Medium: Collaborative Research: Sculpting Visualizations: Toward a Practice and Theory of 3D Scientific Visualizations Using Physical Objects and Augmented Reality
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    1704604
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    1251069
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CGV: Small: Visualization by Sketching, Analogy, and Computational Creativity
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    1218058
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  • 财政年份:
    2012
  • 负责人:
    Daniel Keefe
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