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EDU: This is Not a Game---Using ARGs for Teaching Security Concepts to First-Year Undergraduates

EDU: This is Not a Game---Using ARGs for Teaching Security Concepts to First-Year Undergraduates
EDU:这不是游戏——使用 ARG 向本科一年级学生教授安全概念
批准号:
1419318
负责人:
Zachary Peterson
金额:
$19.61万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-09-01 至 2018-08-31

项目摘要

项目成果

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中文摘要
翻译
该项目涉及设计和开发一个教学替代现实游戏(ARG),向一年级本科生教授网络安全和计算机科学(CS)概念。该项目的目标是让本科生参与真实的问题,展示网络安全与他们周围世界的相关性;突出计算机在解决问题和构建问题方面的作用;并挑战学生创造性的解决谜题,锻炼角色扮演和“对抗性思维”。设计具有网络安全主题的ARG将提供关于如何将基本网络安全问题纳入入门课程材料的研究数据,并与不熟悉编程、网络或操作系统的受众进行沟通。由于这些受众之前几乎没有CS知识,因此课程材料和工具的设计将适用于其他入门课程,例如高中俱乐部和课外STEM课程。参加这些课程的学生将被纵向跟踪,提供一种方法来评估这些课程材料的长期影响。该项目将是一项跨学科的努力,涉及校园内的利益相关者和教育工作者,包括教育系、运动机能系、文科和工程学系。安全与可信网络空间(SaTC)项目资助从可信计算系统角度解决网络安全问题的提案;社会、行为和经济科学视角;以及完全专注于网络安全教育的提案。该项目有两大目标:开发一套面向广大受众的安全概念教学模块,培养对安全主题的好奇心,培养对CS和STEM学科的兴趣;探索arg和其他类型的网络竞争之间的关系,寻找提高这两个领域的知识状态的评估策略,并通过案例研究来探索这些联系。理解普及游戏、arg、夺旗竞赛和其他网络竞赛之间的关系,将促进这些领域之间的科学交叉授粉,有助于提高这些活动的有效性。该项目的目标成果是:为安全主题的ARG设计和开发材料,以补充一套适合计算机科学入门课程的学习成果;将ARG与计算机科学入门课程结合起来,作为评估案例研究,衡量其接受程度和影响;并向其他教育工作者传播课程材料、评估材料和经验教训,以及任何软件工具,以便对它们进行评估、修改和再利用。
英文摘要
The project involves the design and development of a pedagogical alternate reality game (ARG) teaching Cybersecurity and Computer Science (CS) concepts to first-year, undergraduate students. The objectives of this project are to engage undergraduates with authentic problems demonstrating the relevance of Cybersecurity to the world around them; to highlight the role of computers in both solving problems and constructing problems; and to challenge students with creative puzzle-solving that exercises role-play and "adversarial thinking." Designing an ARG with Cybersecurity topics will provide research data on how essential Cybersecurity issues might be brought into introductory course materials, and be communicated to audiences who are unfamiliar with programming, networks, or operating systems. Since this audience has little prior CS knowledge, the design of course materials and tools will be appropriate for other introductory programs, such as high school clubs and extracurricular STEM programs. Students enrolled in these courses will be tracked longitudinally, providing a method to assess the long-term impact of these curricular materials. The project will be an interdisciplinary effort, engaging stakeholders and educators across campus, including the departments of Education, Kinesthesiology, Liberal Arts, and Engineering Studies. The Secure and Trustworthy Cyberspace (SaTC) program funds proposals that address Cybersecurity from a Trustworthy Computing Systems perspective; a Social, Behavioral and Economic Sciences perspective; and proposals focusing entirely on Cybersecurity Education.The project has two broad goals: to develop a set of modules teaching security concepts that are accessible to a wide audience, that foster curiosity in security topics, and that develop interest in CS and STEM disciplines; and to explore the relationship between ARGs and other types of cyber-competitions, finding evaluative strategies that enhance the state of knowledge in both domains, and to explore these connections using a case study. Understanding the relationship between pervasive games, ARGs, capture-the-flag contests and other cyber-competitions will facilitate scientific cross-pollination between those domains, helping to increase the effectiveness of those events. The target outcomes of the project are: to design and develop materials for a security-themed ARG to complement a set of learning outcomes appropriate for an introductory computer science course; to integrate the ARG with an introductory computer science course, as an evaluated case-study measuring its acceptance and impact; and to disseminate curricular materials, evaluation materials and lessons learned, and any software tools to other educators, so they may be assessed, modified and re-used.
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EDU: Collaborative: Re-energizing K-12 Extramural Programs with Security Activities
EDU:Collaborative:Re-energizing K-12 Extramural Programs with Security Activities
  • 批准号:
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  • 项目类别:
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  • 依托单位:
基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
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  • 项目类别:
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  • 资助金额:
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  • 批准年份:
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  • 负责人:
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