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EDU: This is Not a Game---Using ARGs for Teaching Security Concepts to First-Year Undergraduates

EDU: This is Not a Game---Using ARGs for Teaching Security Concepts to First-Year Undergraduates
EDU:这不是游戏——使用 ARG 向本科一年级学生教授安全概念
批准号:
1419318
负责人:
Zachary Peterson
金额:
$19.61万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-09-01 至 2018-08-31

项目摘要

项目成果

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中文摘要
翻译
该项目涉及设计和开发一个教学替代现实游戏(ARG),向一年级本科生教授网络安全和计算机科学(CS)概念。该项目的目标是让大学生参与真实的问题,展示网络安全与周围世界的相关性;突出计算机在解决问题和构建问题方面的作用;并挑战学生创造性地解决难题,锻炼角色扮演和“对抗性思维”。“设计一个具有网络安全主题的ARG将提供有关如何将基本网络安全问题纳入入门课程材料的研究数据,并将其传达给不熟悉编程,网络或操作系统的受众。由于这些受众之前几乎没有CS知识,因此课程材料和工具的设计将适用于其他入门课程,例如高中俱乐部和课外STEM课程。将对参加这些课程的学生进行纵向跟踪,提供一种评估这些课程材料的长期影响的方法。该项目将是一个跨学科的努力,参与整个校园的利益相关者和教育工作者,包括教育,动觉学,文科和工程研究的部门。安全和值得信赖的网络空间(SaTC)计划资助从值得信赖的计算系统角度解决网络安全问题的提案;社会,行为和经济科学角度;以及完全专注于网络安全教育的提案。该项目有两个广泛的目标:开发一套教授安全概念的模块,使广大受众能够了解这些模块,培养对安全主题的好奇心,并开发CS和STEM学科的兴趣;并探讨ARG和其他类型的网络竞赛之间的关系,找到评估策略,提高这两个领域的知识状态,并使用案例研究探索这些连接。了解普及游戏、ARG、夺旗竞赛和其他网络竞赛之间的关系将促进这些领域之间的科学交叉,有助于提高这些活动的有效性。该项目的目标成果是:为以安全为主题的实时讨论小组设计和编写材料,以补充一套适合于计算机科学入门课程的学习成果;将实时讨论小组与计算机科学入门课程结合起来,作为衡量其接受程度和影响的经过评估的案例研究;并向其他教育工作者传播课程材料、评估材料和经验教训以及任何软件工具,以便对其进行评估、修改和重新使用。
英文摘要
The project involves the design and development of a pedagogical alternate reality game (ARG) teaching Cybersecurity and Computer Science (CS) concepts to first-year, undergraduate students. The objectives of this project are to engage undergraduates with authentic problems demonstrating the relevance of Cybersecurity to the world around them; to highlight the role of computers in both solving problems and constructing problems; and to challenge students with creative puzzle-solving that exercises role-play and "adversarial thinking." Designing an ARG with Cybersecurity topics will provide research data on how essential Cybersecurity issues might be brought into introductory course materials, and be communicated to audiences who are unfamiliar with programming, networks, or operating systems. Since this audience has little prior CS knowledge, the design of course materials and tools will be appropriate for other introductory programs, such as high school clubs and extracurricular STEM programs. Students enrolled in these courses will be tracked longitudinally, providing a method to assess the long-term impact of these curricular materials. The project will be an interdisciplinary effort, engaging stakeholders and educators across campus, including the departments of Education, Kinesthesiology, Liberal Arts, and Engineering Studies. The Secure and Trustworthy Cyberspace (SaTC) program funds proposals that address Cybersecurity from a Trustworthy Computing Systems perspective; a Social, Behavioral and Economic Sciences perspective; and proposals focusing entirely on Cybersecurity Education.The project has two broad goals: to develop a set of modules teaching security concepts that are accessible to a wide audience, that foster curiosity in security topics, and that develop interest in CS and STEM disciplines; and to explore the relationship between ARGs and other types of cyber-competitions, finding evaluative strategies that enhance the state of knowledge in both domains, and to explore these connections using a case study. Understanding the relationship between pervasive games, ARGs, capture-the-flag contests and other cyber-competitions will facilitate scientific cross-pollination between those domains, helping to increase the effectiveness of those events. The target outcomes of the project are: to design and develop materials for a security-themed ARG to complement a set of learning outcomes appropriate for an introductory computer science course; to integrate the ARG with an introductory computer science course, as an evaluated case-study measuring its acceptance and impact; and to disseminate curricular materials, evaluation materials and lessons learned, and any software tools to other educators, so they may be assessed, modified and re-used.
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EDU: Collaborative: Re-energizing K-12 Extramural Programs with Security Activities
EDU:Collaborative:Re-energizing K-12 Extramural Programs with Security Activities
  • 批准号:
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  • 项目类别:
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基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
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  • 项目类别:
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  • 资助金额:
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  • 批准年份:
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  • 负责人:
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